Hey there,
I had a quick question after playing your demo. I have a game I'm working on that uses turns/time blocks vs an actual running clock. I wanted to ask if there was any underlying engine design that relies strongly on that which would make it challenging to integrate with such a system ...
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- Mon Feb 19, 2024 4:51 pm
- Forum: Intrigues for Unity
- Topic: Turn Based Implementation
- Replies: 1
- Views: 5176