Intrigues 1.0.61 β Update Notes
Critical Bug Fixes
β Resolved rare deadlock issues occurring during dialogue and scheme execution.
β Fixed null reference exceptions in certain nodes when triggered without proper initialization.
Performance Enhancements
β Applied CPU optimization techniques for scenes with high Actor counts.
β Introduced thread-safe async structures (e.g., MarriageTimer) specifically for demo purposes. These should be customized for production projects.
New Feature: FindMatch System (BatchMatchEngine)
β Added a high-performance batch matchmaking system for Actors.
β See the
documentation for more details.
UI Improvement: InvokeNode Color Update
β Updated the color of InvokeNodes to βCherryβ for better visual distinction.
β Small but effective visual tweak to improve graph readability.
UI Tweaks: Notification Actor Linking
β Actor names mentioned in notifications are now clickable (demo feature only) and open the relevant profile.
Love & Revolt Schemes Fixes
β Resolved critical issues affecting Love and Revolt scheme execution.
Multiplayer Development Kickoff
β Intrigues is evolving to support multiplayer gameplay!
β Initial synchronization systems are being developed using Mirror.
β Core data structures like Actor, Family, and Scheme are being restructured for network compatibility.
Roadmap Preview
Auto Layout System β Node Editor
β An upcoming feature to automatically align nodes in the editor.
β Designed to speed up organization in complex and branching narratives.
β Goal: readable node maps without requiring manual adjustments.
JSON Import / Export Support
β Schemes and character relationships can now be exported/imported in JSON format.
β Enables integration with AI tools like ChatGPT for automated scheme generation.
β Opens the door for AI-assisted content creation and dynamic storytelling.
Multiplayer Module (Expansion)
β Once initial tests are complete, multiplayer support will be extended.
β Peer-hosted sessions will allow players to share schemes with friends.
β Core systems such as Clan, Role, Actor, Family, and Scheme will be fully network-enabled.
Toolchain Expansion
β Plans include new node types, advanced debugging tools, and visual analysis systems.
β Goal: give developers more control and insight when building complex intrigue systems.
More Demos & Learning Resources
β New prebuilt scenarios covering different genres (political sims, family dramas, fantasy realms, etc.) will be added.
β A quick-start kit will be introduced to help new users get up and running fast.