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Save System, Variables

Posted: Tue Jul 15, 2025 12:16 pm
by Lemuria
Intrigues comes with a save system, so it would be reasonable to use that to store all game context.

What is the best way to feed it a ton of additional information (in my case: A procedurally generated map) ?

Sure, variables are a thing, but as I understand they are copied to every actor, so using them for a global game state seems unreasonable. Plus I have a lot of data to store, and would probably best go with serializing my data objects and storing them. Where? How?