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Update Announcement: Intrigues Version 1.0.61

Posted: Thu May 15, 2025 2:00 am
by valqorr
🧠 Intrigues 1.0.61 – Update Notes

πŸ”§ Critical Bug Fixes
– Resolved rare deadlock issues occurring during dialogue and scheme execution.
– Fixed null reference exceptions in certain nodes when triggered without proper initialization.
⚑ Performance Enhancements
– Applied CPU optimization techniques for scenes with high Actor counts.
– Introduced thread-safe async structures (e.g., MarriageTimer) specifically for demo purposes. These should be customized for production projects.
🧩 New Feature: FindMatch System (BatchMatchEngine)
– Added a high-performance batch matchmaking system for Actors.
– See the documentation for more details.
🎨 UI Improvement: InvokeNode Color Update
– Updated the color of InvokeNodes to β€œCherry” for better visual distinction.
– Small but effective visual tweak to improve graph readability.
πŸ”” UI Tweaks: Notification Actor Linking
– Actor names mentioned in notifications are now clickable (demo feature only) and open the relevant profile.
πŸ’” Love & Revolt Schemes Fixes
– Resolved critical issues affecting Love and Revolt scheme execution.
🌐 Multiplayer Development Kickoff
– Intrigues is evolving to support multiplayer gameplay!
– Initial synchronization systems are being developed using Mirror.
– Core data structures like Actor, Family, and Scheme are being restructured for network compatibility.

πŸ—ΊοΈ Roadmap Preview


πŸ”„ Auto Layout System – Node Editor
– An upcoming feature to automatically align nodes in the editor.
– Designed to speed up organization in complex and branching narratives.
– Goal: readable node maps without requiring manual adjustments.
🧠 JSON Import / Export Support
– Schemes and character relationships can now be exported/imported in JSON format.
– Enables integration with AI tools like ChatGPT for automated scheme generation.
– Opens the door for AI-assisted content creation and dynamic storytelling.
🌐 Multiplayer Module (Expansion)
– Once initial tests are complete, multiplayer support will be extended.
– Peer-hosted sessions will allow players to share schemes with friends.
– Core systems such as Clan, Role, Actor, Family, and Scheme will be fully network-enabled.
πŸ§ͺ Toolchain Expansion
– Plans include new node types, advanced debugging tools, and visual analysis systems.
– Goal: give developers more control and insight when building complex intrigue systems.
πŸ“š More Demos & Learning Resources
– New prebuilt scenarios covering different genres (political sims, family dramas, fantasy realms, etc.) will be added.
– A quick-start kit will be introduced to help new users get up and running fast.

Re: Update Announcement: Intrigues Version 1.0.61

Posted: Fri May 16, 2025 10:02 am
by CTheConnor
More demos is absolutely needed for us to get the best out of the tool, I picked this up as it was released and its a powerful tool but the base demo has very limited intracavity and still a bug where at war you just get purple squares.

Multiplayer will be a massive step and assuming more demos come out (I still haven't forgotten how the FPS demo you said was coming has just vanished) I will be picking it up. I defiantly think more demos to be used to show off features and as a base we can edit is required. Showing the interactivity of a game a bit more than just raw simulation

Re: Update Announcement: Intrigues Version 1.0.61

Posted: Fri May 16, 2025 6:13 pm
by valqorr
CTheConnor wrote: Fri May 16, 2025 10:02 am More demos is absolutely needed for us to get the best out of the tool, I picked this up as it was released and its a powerful tool but the base demo has very limited intracavity and still a bug where at war you just get purple squares.

Multiplayer will be a massive step and assuming more demos come out (I still haven't forgotten how the FPS demo you said was coming has just vanished) I will be picking it up. I defiantly think more demos to be used to show off features and as a base we can edit is required. Showing the interactivity of a game a bit more than just raw simulation
Thank you for your thoughtful feedback and for being an early supporter of Intrigues. You're absolutely right β€” more demo scenes are essential to fully showcase what the system can do and to help users build from a solid base.

We’re currently preparing version 1.0.62, and right after its release, the focus will shift to a complete revamp of both the demo scene and the store page. The first steps toward simplifying and decluttering the demo experience are already included in 1.0.62. Following that, version 1.0.63 will feature a newly redesigned, much clearer demo scene and an updated store presentation to better reflect the asset's capabilities and interactivity.

Multiplayer is also in the pipeline. Internal testing will begin shortly, with a planned release alongside version 1.0.65. By the time we reach version 1.1.0a, our goal is to have everything polished, streamlined, and clearly documented β€” from demos to feature clarity.
  • Note: The pink squares issue in the current demo is due to missing shaders. To fix it, please go to Package Manager > Unity Registry and install the Shader Graph package.
Thank you again for your patience and support. Starting now, updates will be rolling out more frequently as we push toward that vision.