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	<title>HasUncle - Revision history</title>
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	<updated>2026-04-16T13:24:57Z</updated>
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		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;HasUncle&lt;/code&gt; Property in Actor Class ==  === Overview === The &lt;code&gt;HasUncle&lt;/code&gt; property in the &lt;code&gt;Actor&lt;/code&gt; class is a boolean value that indicates whether the actor has any living uncles. This property is crucial in games where extended family relationships, such as those with uncles, play a significant role in the narrative or gameplay.  === Syntax === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public bool HasUncle =&gt; Uncles(false).Any(); &lt;/syntaxhighlight&gt;  ==...&quot;</title>
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		<updated>2023-12-23T09:55:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;HasUncle&amp;lt;/code&amp;gt; Property in Actor Class ==  === Overview === The &amp;lt;code&amp;gt;HasUncle&amp;lt;/code&amp;gt; property in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is a boolean value that indicates whether the actor has any living uncles. This property is crucial in games where extended family relationships, such as those with uncles, play a significant role in the narrative or gameplay.  === Syntax === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public bool HasUncle =&amp;gt; Uncles(false).Any(); &amp;lt;/syntaxhighlight&amp;gt;  ==...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;HasUncle&amp;lt;/code&amp;gt; Property in Actor Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;HasUncle&amp;lt;/code&amp;gt; property in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is a boolean value that indicates whether the actor has any living uncles. This property is crucial in games where extended family relationships, such as those with uncles, play a significant role in the narrative or gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public bool HasUncle =&amp;gt; Uncles(false).Any();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Property Type: &amp;lt;code&amp;gt;bool&amp;lt;/code&amp;gt;. The &amp;lt;code&amp;gt;HasUncle&amp;lt;/code&amp;gt; property determines if the actor has at least one living uncle.&lt;br /&gt;
* Property Logic: This property uses the &amp;lt;code&amp;gt;Uncles&amp;lt;/code&amp;gt; method with the &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; parameter set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, retrieving only living uncles. The &amp;lt;code&amp;gt;.Any()&amp;lt;/code&amp;gt; method is then applied to check if there are any uncles in the returned collection.&lt;br /&gt;
* Purpose: The &amp;lt;code&amp;gt;HasUncle&amp;lt;/code&amp;gt; property is important for ascertaining the presence of living uncles in the actor's life, influencing various gameplay elements such as familial alliances, inheritance, social dynamics, and character backstory.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This property is utilized to check if an actor has living uncles, impacting game mechanics, story development, and character interactions, especially in contexts where extended familial relationships are integral.&lt;br /&gt;
&lt;br /&gt;
==== Example: ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
if (someActor.HasUncle) {&lt;br /&gt;
    // Execute logic specific to actors with living uncles&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;In this example, specific game logic is executed based on the actor having living uncles, which can be significant in certain gameplay or narrative situations.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The use of &amp;lt;code&amp;gt;Uncles(false).Any()&amp;lt;/code&amp;gt; is an efficient method to ascertain the presence of living uncles, which is often the relevant condition in many game scenarios.&lt;br /&gt;
* The &amp;lt;code&amp;gt;HasUncle&amp;lt;/code&amp;gt; property is essential in games where relationships with extended family members, like uncles, influence the storyline, character motivations, or gameplay choices.&lt;br /&gt;
* This property adds depth to character development and enhances the complexity of familial and social dynamics within the game world.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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