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	<title>SchemeName - Revision history</title>
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	<updated>2026-04-16T13:24:56Z</updated>
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		<id>http://www.wlabsocks.com/wiki/index.php?title=SchemeName&amp;diff=888&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;SchemeName&lt;/code&gt; Property in Scheme Class ==  === Overview === The &lt;code&gt;SchemeName&lt;/code&gt; property in the Scheme class provides the name of a scheme, such as &quot;Assassination.&quot;  === Property Definition === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; [field: SerializeField] public string SchemeName { get; private set; } &lt;/syntaxhighlight&gt;  === Description ===  * Type: &lt;code&gt;string&lt;/code&gt; * Accessibility: The property is publicly accessible for reading but can only be set private...&quot;</title>
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		<updated>2024-01-04T22:29:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;SchemeName&amp;lt;/code&amp;gt; Property in Scheme Class ==  === Overview === The &amp;lt;code&amp;gt;SchemeName&amp;lt;/code&amp;gt; property in the Scheme class provides the name of a scheme, such as &amp;quot;Assassination.&amp;quot;  === Property Definition === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; [field: SerializeField] public string SchemeName { get; private set; } &amp;lt;/syntaxhighlight&amp;gt;  === Description ===  * Type: &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; * Accessibility: The property is publicly accessible for reading but can only be set private...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;SchemeName&amp;lt;/code&amp;gt; Property in Scheme Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;SchemeName&amp;lt;/code&amp;gt; property in the Scheme class provides the name of a scheme, such as &amp;quot;Assassination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Property Definition ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
[field: SerializeField]&lt;br /&gt;
public string SchemeName { get; private set; }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Type: &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt;&lt;br /&gt;
* Accessibility: The property is publicly accessible for reading but can only be set privately within the class.&lt;br /&gt;
&lt;br /&gt;
=== Functionality ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;SchemeName&amp;lt;/code&amp;gt; serves as a readable identifier for schemes, facilitating easy referencing and management in gameplay.&lt;br /&gt;
* It is essential for distinguishing between different types of schemes in strategic and narrative-based game mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This property is used to identify schemes by name, which is crucial in scenarios involving strategic decision-making, character interactions, and narrative progression.&lt;br /&gt;
&lt;br /&gt;
=== Example of Usage ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public class SchemeInteractionManager : MonoBehaviour {&lt;br /&gt;
    void Start() {&lt;br /&gt;
        // Iterate through all active schemes of the player and log their names&lt;br /&gt;
        foreach (Scheme scheme in IM.Player.Schemes) {&lt;br /&gt;
            Debug.Log($&amp;quot;Scheme name: {scheme.SchemeName}&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
* In the &amp;lt;code&amp;gt;Start&amp;lt;/code&amp;gt; method of the &amp;lt;code&amp;gt;SchemeInteractionManager&amp;lt;/code&amp;gt; class, the example demonstrates iterating through all active schemes associated with the player and logging each scheme's name.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;SchemeName&amp;lt;/code&amp;gt; property is a key component in games with multiple interactive schemes, providing clarity and organization in handling different scheme types.&lt;br /&gt;
* Proper use of this property is essential in strategy games, role-playing games, or any genre where complex schemes and player choices significantly influence the gameplay.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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