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	<title>StartScheme - Revision history</title>
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	<updated>2026-05-26T04:02:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://www.wlabsocks.com/wiki/index.php?title=StartScheme&amp;diff=750&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;StartScheme&lt;/code&gt; Method in Actor Class ==  === Overview === The &lt;code&gt;StartScheme&lt;/code&gt; method is used to initiate a scheme against a specified target actor. It's an essential function in games where strategic actions, plots, and character interactions are driven by various schemes.  === Syntax === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public Scheme StartScheme(string schemeNameOrId, Actor target) &lt;/syntaxhighlight&gt;  === Parameters ===  * schemeNameOrId (string): The n...&quot;</title>
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		<updated>2023-12-23T20:39:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;StartScheme&amp;lt;/code&amp;gt; Method in Actor Class ==  === Overview === The &amp;lt;code&amp;gt;StartScheme&amp;lt;/code&amp;gt; method is used to initiate a scheme against a specified target actor. It&amp;#039;s an essential function in games where strategic actions, plots, and character interactions are driven by various schemes.  === Syntax === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public Scheme StartScheme(string schemeNameOrId, Actor target) &amp;lt;/syntaxhighlight&amp;gt;  === Parameters ===  * schemeNameOrId (string): The n...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;StartScheme&amp;lt;/code&amp;gt; Method in Actor Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;StartScheme&amp;lt;/code&amp;gt; method is used to initiate a scheme against a specified target actor. It's an essential function in games where strategic actions, plots, and character interactions are driven by various schemes.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public Scheme StartScheme(string schemeNameOrId, Actor target)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
* schemeNameOrId (string): The name or ID of the scheme to be initiated.&lt;br /&gt;
* target (Actor): The actor who will be the target of the scheme.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This method activates a scheme against a target actor, based on the scheme's identifier. It is useful in dynamic gameplay scenarios where players or AI characters must engage in strategic maneuvers or actions against others.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Used primarily to engage in strategic actions within the game, affecting gameplay, storyline, or character development based on the nature of the scheme.&lt;br /&gt;
&lt;br /&gt;
=== Example of Usage ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public Actor conspirator; // An instance of an actor initiating the scheme&lt;br /&gt;
public Actor target; // The target actor of the scheme&lt;br /&gt;
string schemeName = &amp;quot;Assassination&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Scheme newScheme = conspirator.StartScheme(schemeName, target);&lt;br /&gt;
// The scheme 'Assassination' is now active against the target&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;In this example, an actor initiates an 'Assassination' scheme against another actor. This action could trigger specific game mechanics or narrative developments related to the scheme.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;StartScheme&amp;lt;/code&amp;gt; method is vital for games emphasizing strategic planning and manipulation.&lt;br /&gt;
* By initiating schemes, characters can influence the game's narrative and the relationships between characters.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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