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	<title>Uncles - Revision history</title>
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	<updated>2026-04-16T13:25:18Z</updated>
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		<id>http://www.wlabsocks.com/wiki/index.php?title=Uncles&amp;diff=667&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;Uncles&lt;/code&gt; Method in Actor Class ==  === Overview === The &lt;code&gt;Uncles&lt;/code&gt; method in the &lt;code&gt;Actor&lt;/code&gt; class is designed to retrieve the uncles of an actor. It includes an option to incorporate both living and deceased uncles based on the provided parameter.  === Syntax === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public IEnumerable&lt;Actor&gt; Uncles(bool inclusivePassive = true) &lt;/syntaxhighlight&gt;  === Parameters ===  * &lt;code&gt;inclusivePassive&lt;/code&gt; (bool): This flag...&quot;</title>
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		<updated>2023-12-21T18:51:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;Uncles&amp;lt;/code&amp;gt; Method in Actor Class ==  === Overview === The &amp;lt;code&amp;gt;Uncles&amp;lt;/code&amp;gt; method in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is designed to retrieve the uncles of an actor. It includes an option to incorporate both living and deceased uncles based on the provided parameter.  === Syntax === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public IEnumerable&amp;lt;Actor&amp;gt; Uncles(bool inclusivePassive = true) &amp;lt;/syntaxhighlight&amp;gt;  === Parameters ===  * &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; (bool): This flag...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;Uncles&amp;lt;/code&amp;gt; Method in Actor Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Uncles&amp;lt;/code&amp;gt; method in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is designed to retrieve the uncles of an actor. It includes an option to incorporate both living and deceased uncles based on the provided parameter.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public IEnumerable&amp;lt;Actor&amp;gt; Uncles(bool inclusivePassive = true)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; (bool): This flag determines whether deceased (passive state) uncles should be included in the returned collection. The default value is &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Returns ===&lt;br /&gt;
&lt;br /&gt;
* Return Type: &amp;lt;code&amp;gt;IEnumerable&amp;lt;Actor&amp;gt;&amp;lt;/code&amp;gt;. The method returns a collection of &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; objects, each representing an uncle of the actor.&lt;br /&gt;
* If &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the collection includes all uncles, regardless of their living status.&lt;br /&gt;
* If &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, it includes only living (active state) uncles.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Uncles&amp;lt;/code&amp;gt; method provides access to the actor's uncles, allowing for the inclusion of deceased uncles based on the &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; parameter. This method is particularly useful in game scenarios where family relationships and lineage play an important role.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This method can be important in game narratives or mechanics where an actor's relationship with their extended family, including uncles, is relevant. This could involve storylines about family history, conflicts, alliances, or inheritance.&lt;br /&gt;
&lt;br /&gt;
==== Example: ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
var allUncles = someActor.Uncles();&lt;br /&gt;
var livingUncles = someActor.Uncles(false);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;In these examples, &amp;lt;code&amp;gt;allUncles&amp;lt;/code&amp;gt; includes both living and deceased uncles, while &amp;lt;code&amp;gt;livingUncles&amp;lt;/code&amp;gt; includes only the living uncles.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The ability to include or exclude deceased uncles provides a comprehensive understanding of the actor's extended family.&lt;br /&gt;
* This functionality is crucial for accurately portraying complex family trees and their influence on the game's narrative and character dynamics.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Uncles&amp;lt;/code&amp;gt; method enhances the depth of the game's world, allowing for richer and more nuanced storytelling.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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