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	<title>AddSpouse - Revision history</title>
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	<updated>2026-05-06T00:50:37Z</updated>
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		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;AddSpouse&lt;/code&gt; Method in Actor Class ==  === Overview === The &lt;code&gt;AddSpouse&lt;/code&gt; method in the &lt;code&gt;Actor&lt;/code&gt; class is designed to add a specified actor as a spouse to the current actor. This method is essential in games where marital relationships play a significant role in the narrative, character development, or gameplay mechanics.  === Syntax === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public void AddSpouse(Actor spouse, bool joinSpouseFamily = false) &lt;/syntax...&quot;</title>
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		<updated>2023-12-23T10:56:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;AddSpouse&amp;lt;/code&amp;gt; Method in Actor Class ==  === Overview === The &amp;lt;code&amp;gt;AddSpouse&amp;lt;/code&amp;gt; method in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is designed to add a specified actor as a spouse to the current actor. This method is essential in games where marital relationships play a significant role in the narrative, character development, or gameplay mechanics.  === Syntax === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public void AddSpouse(Actor spouse, bool joinSpouseFamily = false) &amp;lt;/syntax...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;AddSpouse&amp;lt;/code&amp;gt; Method in Actor Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;AddSpouse&amp;lt;/code&amp;gt; method in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is designed to add a specified actor as a spouse to the current actor. This method is essential in games where marital relationships play a significant role in the narrative, character development, or gameplay mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void AddSpouse(Actor spouse, bool joinSpouseFamily = false)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;spouse&amp;lt;/code&amp;gt; (Actor): The Actor object representing the spouse to be added.&lt;br /&gt;
* &amp;lt;code&amp;gt;joinSpouseFamily&amp;lt;/code&amp;gt; (bool): Optional. If true, the current actor will join the family of the added spouse. Defaults to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Functionality: This method enables the current actor to establish a spousal relationship with another specified actor. It includes an option for the current actor to join the family of the newly added spouse, reflecting common marital traditions or legal structures.&lt;br /&gt;
* Purpose: The &amp;lt;code&amp;gt;AddSpouse&amp;lt;/code&amp;gt; method is crucial for creating and managing marital relationships between characters, affecting aspects like social dynamics, inheritance, alliances, and narrative progression.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This method is used to add a marital partner to an actor, with the option for the actor to join their spouse's family, reflecting the establishment or strengthening of familial bonds through marriage.&lt;br /&gt;
&lt;br /&gt;
==== Example of Usage: ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public Actor alice;&lt;br /&gt;
public Actor bob;&lt;br /&gt;
&lt;br /&gt;
// Alice adds Bob as a spouse but chooses not to join Bob's family&lt;br /&gt;
alice.AddSpouse(bob, joinSpouseFamily: false);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;In this example, Alice adds Bob as her spouse. The option &amp;lt;code&amp;gt;joinSpouseFamily&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, meaning Alice does not join Bob's family, which could be relevant for certain social or legal aspects within the game.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;AddSpouse&amp;lt;/code&amp;gt; method provides a realistic portrayal of marital relationships, offering flexibility to reflect different cultural or legal implications of marriage.&lt;br /&gt;
* The option to join the spouse's family is significant for games where family affiliations impact character status, storyline, or gameplay decisions.&lt;br /&gt;
* This method is particularly important in narrative-driven games, role-playing games, or any game where relationships and family dynamics significantly influence the gameplay experience.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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