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	<title>CurrentObjective - Revision history</title>
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	<updated>2026-05-06T00:50:31Z</updated>
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		<id>http://www.wlabsocks.com/wiki/index.php?title=CurrentObjective&amp;diff=893&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;CurrentObjective&lt;/code&gt; Property in Scheme Class ==  === Overview === The &lt;code&gt;CurrentObjective&lt;/code&gt; property in the Scheme class represents the current goal or task that needs to be accomplished as part of the scheme. It provides a specific, targeted aim for the player to focus on.  === Property Definition === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; [field: SerializeField] public string CurrentObjective { get; set; } &lt;/syntaxhighlight&gt;  === Description ===  * Type: &lt;cod...&quot;</title>
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		<updated>2024-01-04T23:12:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;CurrentObjective&amp;lt;/code&amp;gt; Property in Scheme Class ==  === Overview === The &amp;lt;code&amp;gt;CurrentObjective&amp;lt;/code&amp;gt; property in the Scheme class represents the current goal or task that needs to be accomplished as part of the scheme. It provides a specific, targeted aim for the player to focus on.  === Property Definition === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; [field: SerializeField] public string CurrentObjective { get; set; } &amp;lt;/syntaxhighlight&amp;gt;  === Description ===  * Type: &amp;lt;cod...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;CurrentObjective&amp;lt;/code&amp;gt; Property in Scheme Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;CurrentObjective&amp;lt;/code&amp;gt; property in the Scheme class represents the current goal or task that needs to be accomplished as part of the scheme. It provides a specific, targeted aim for the player to focus on.&lt;br /&gt;
&lt;br /&gt;
=== Property Definition ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
[field: SerializeField]&lt;br /&gt;
public string CurrentObjective { get; set; }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Type: &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt;&lt;br /&gt;
* Accessibility: Publicly accessible for both getting and setting its value.&lt;br /&gt;
&lt;br /&gt;
=== Functionality ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;CurrentObjective&amp;lt;/code&amp;gt; property holds the immediate goal within the broader context of the scheme, guiding players on what they should focus on next.&lt;br /&gt;
* It can change dynamically as the scheme progresses, reflecting new tasks or goals that emerge.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This property is utilized in game UIs and gameplay logic to display and manage the current objective of a scheme. It helps players stay informed about their immediate goals and contributes to the narrative flow of the scheme.&lt;br /&gt;
&lt;br /&gt;
=== Example of Usage ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public class SchemeObjectiveDisplay : MonoBehaviour {&lt;br /&gt;
    void Start() {&lt;br /&gt;
        // Iterate through all active schemes of the player and log their current objectives&lt;br /&gt;
        foreach (Scheme scheme in IM.Player.Schemes) {&lt;br /&gt;
            Debug.Log($&amp;quot;Scheme '{scheme.SchemeName}' current objective: {scheme.CurrentObjective}&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
* In the &amp;lt;code&amp;gt;Start&amp;lt;/code&amp;gt; method of the &amp;lt;code&amp;gt;SchemeObjectiveDisplay&amp;lt;/code&amp;gt; class, this example demonstrates accessing and logging the current objective of each active scheme associated with the player.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;CurrentObjective&amp;lt;/code&amp;gt; property is crucial for games with complex, multi-stage schemes, as it provides clear guidance and milestones for players.&lt;br /&gt;
* It enhances the gameplay experience by adding a sense of progression and achievement as objectives are completed and updated.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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