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		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;GetVariable&lt;/code&gt; Methods in Actor Class ==  === Overview === The &lt;code&gt;GetVariable&lt;/code&gt; methods in the &lt;code&gt;Actor&lt;/code&gt; class are used to retrieve private variables of different types from an actor. These methods are essential in games where actors have customizable attributes or states stored as variables.  === Method Variations ===  # GetVariable (Generic Type): Retrieves a private variable and casts it to a specified type. # GetVariable (NVar Type): Ret...&quot;</title>
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		<updated>2023-12-24T11:57:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;GetVariable&amp;lt;/code&amp;gt; Methods in Actor Class ==  === Overview === The &amp;lt;code&amp;gt;GetVariable&amp;lt;/code&amp;gt; methods in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class are used to retrieve private variables of different types from an actor. These methods are essential in games where actors have customizable attributes or states stored as variables.  === Method Variations ===  # GetVariable (Generic Type): Retrieves a private variable and casts it to a specified type. # GetVariable (NVar Type): Ret...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;GetVariable&amp;lt;/code&amp;gt; Methods in Actor Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;GetVariable&amp;lt;/code&amp;gt; methods in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class are used to retrieve private variables of different types from an actor. These methods are essential in games where actors have customizable attributes or states stored as variables.&lt;br /&gt;
&lt;br /&gt;
=== Method Variations ===&lt;br /&gt;
&lt;br /&gt;
# GetVariable (Generic Type): Retrieves a private variable and casts it to a specified type.&lt;br /&gt;
# GetVariable (NVar Type): Retrieves a private variable as a general &amp;lt;code&amp;gt;NVar&amp;lt;/code&amp;gt; object.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&lt;br /&gt;
# Generic Type:&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public T GetVariable&amp;lt;T&amp;gt;(string variableNameOrId) where T : NVar&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
# NVar Type:&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public T GetVariable&amp;lt;T&amp;gt;(string variableNameOrId) where T : NVar&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
* variableNameOrId (string): The name or ID of the variable to be retrieved.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Generic Type: Retrieves a variable and casts it to a specific type, such as &amp;lt;code&amp;gt;NString&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;NInt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;NFloat&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;NObject&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;NBool&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;NEnum&amp;lt;/code&amp;gt;.&lt;br /&gt;
* NVar Type: Retrieves a variable as a general &amp;lt;code&amp;gt;NVar&amp;lt;/code&amp;gt; object without specifying the type.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Used to access and utilize various actor-specific data, enhancing gameplay flexibility and character customization.&lt;br /&gt;
&lt;br /&gt;
=== Examples of Usage ===&lt;br /&gt;
&lt;br /&gt;
# Generic Type (NInt for Gold Amount):&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public Actor character;&lt;br /&gt;
string varName = &amp;quot;Gold&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
NInt gold = character.GetVariable&amp;lt;NInt&amp;gt;(varName);&lt;br /&gt;
// Use 'gold' for logic related to the character's gold amount&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
# NVar Type (Generic Variable Retrieval):&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public Actor character;&lt;br /&gt;
string varName = &amp;quot;Health&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
NVar healthVar = character.GetVariable(varName);&lt;br /&gt;
// Use 'healthVar' for generic health-related logic&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;GetVariable&amp;lt;/code&amp;gt; methods provide crucial functionality for dynamic game mechanics where characters' attributes and states influence gameplay and narrative.&lt;br /&gt;
* The ability to retrieve variables in both typed and untyped forms offers flexibility and type safety, catering to various gameplay scenarios.&lt;br /&gt;
* These methods are particularly useful in RPGs, simulation games, and any game that requires in-depth character attribute management.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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