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	<title>Get Specific Variable - Revision history</title>
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	<updated>2026-05-06T00:50:37Z</updated>
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		<id>http://www.wlabsocks.com/wiki/index.php?title=Get_Specific_Variable&amp;diff=1121&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== Get Specific Variable Node == Get Specific Variable  === Overview === The Get Specific Variable Node is designed to query the value of a variable that one actor holds for another actor within Intrigues. This functionality is instrumental in creating dynamic and complex interactions between characters or entities in your project. By utilizing this node, developers can access specific data points related to the relationships or s...&quot;</title>
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		<updated>2024-02-09T22:25:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Get Specific Variable Node == &lt;a href=&quot;/wiki/index.php/File:Get_Specific_Variable.png&quot; title=&quot;File:Get Specific Variable.png&quot;&gt;thumb|Get Specific Variable&lt;/a&gt;  === Overview === The Get Specific Variable Node is designed to query the value of a variable that one actor holds for another actor within Intrigues. This functionality is instrumental in creating dynamic and complex interactions between characters or entities in your project. By utilizing this node, developers can access specific data points related to the relationships or s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Get Specific Variable Node ==&lt;br /&gt;
[[File:Get Specific Variable.png|thumb|Get Specific Variable]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Get Specific Variable Node is designed to query the value of a variable that one actor holds for another actor within Intrigues. This functionality is instrumental in creating dynamic and complex interactions between characters or entities in your project. By utilizing this node, developers can access specific data points related to the relationships or states between actors, enabling a nuanced approach to storytelling and gameplay mechanics. This node ensures that variables, which may dictate interactions, relationships, or decision-making processes, are easily retrievable, providing a foundational tool for crafting intricate narrative layers or conditional gameplay scenarios based on variable states.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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