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	<title>Role.SetName - Revision history</title>
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	<updated>2026-05-06T00:50:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.wlabsocks.com/wiki/index.php?title=Role.SetName&amp;diff=997&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;=== Role Class - &lt;code&gt;SetName&lt;/code&gt; Method ===  ==== Overview ==== The &lt;code&gt;SetName&lt;/code&gt; method in the Role class allows for changing the name of a specific role.  ==== Syntax ==== &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public void SetName(string roleName) &lt;/syntaxhighlight&gt;  ==== Description ==== This method is used to update the name of a role. The &lt;code&gt;roleName&lt;/code&gt; parameter specifies the new name to be assigned to the role.  ==== Usage ==== Use this method to modify th...&quot;</title>
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		<updated>2024-01-05T15:58:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Role Class - &amp;lt;code&amp;gt;SetName&amp;lt;/code&amp;gt; Method ===  ==== Overview ==== The &amp;lt;code&amp;gt;SetName&amp;lt;/code&amp;gt; method in the Role class allows for changing the name of a specific role.  ==== Syntax ==== &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public void SetName(string roleName) &amp;lt;/syntaxhighlight&amp;gt;  ==== Description ==== This method is used to update the name of a role. The &amp;lt;code&amp;gt;roleName&amp;lt;/code&amp;gt; parameter specifies the new name to be assigned to the role.  ==== Usage ==== Use this method to modify th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Role Class - &amp;lt;code&amp;gt;SetName&amp;lt;/code&amp;gt; Method ===&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
The &amp;lt;code&amp;gt;SetName&amp;lt;/code&amp;gt; method in the Role class allows for changing the name of a specific role.&lt;br /&gt;
&lt;br /&gt;
==== Syntax ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void SetName(string roleName)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
This method is used to update the name of a role. The &amp;lt;code&amp;gt;roleName&amp;lt;/code&amp;gt; parameter specifies the new name to be assigned to the role.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
Use this method to modify the name of a role dynamically during runtime. This can be useful for customizing roles or adapting them to different scenarios within the game.&lt;br /&gt;
&lt;br /&gt;
==== Example of Usage ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public class RoleManager : MonoBehaviour {&lt;br /&gt;
    void ChangeRoleName() {&lt;br /&gt;
        // Retrieve a specific role, e.g., &amp;quot;Leader&amp;quot;&lt;br /&gt;
        var role = IM.GetRole(&amp;quot;Leader&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
        // Change the name of the role&lt;br /&gt;
        role.SetName(&amp;quot;Supreme Leader&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Remarks ====&lt;br /&gt;
&lt;br /&gt;
* Changing the name of a role can have significant impacts on the game's logic and UI, especially if other components are dependent on the role's name.&lt;br /&gt;
* It's recommended to handle the &amp;lt;code&amp;gt;onRoleNameChanged&amp;lt;/code&amp;gt; event to update any dependent systems or interfaces when a role's name is changed.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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