<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.wlabsocks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=SetVariable</id>
	<title>SetVariable - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.wlabsocks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=SetVariable"/>
	<link rel="alternate" type="text/html" href="http://www.wlabsocks.com/wiki/index.php?title=SetVariable&amp;action=history"/>
	<updated>2026-05-06T00:57:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.5</generator>
	<entry>
		<id>http://www.wlabsocks.com/wiki/index.php?title=SetVariable&amp;diff=761&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;SetVariable&lt;/code&gt; Methods in Actor Class ==  === Overview === The &lt;code&gt;SetVariable&lt;/code&gt; methods are designed to update private variables associated with an actor. These methods are crucial in games that require dynamic modification of character attributes, enhancing gameplay and narrative interaction.  === Method Variations ===  # Basic &lt;code&gt;SetVariable&lt;/code&gt;: Updates a variable's value without type specificity. # Generic &lt;code&gt;SetVariable&lt;/code&gt;: Updates...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.wlabsocks.com/wiki/index.php?title=SetVariable&amp;diff=761&amp;oldid=prev"/>
		<updated>2023-12-24T12:03:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;SetVariable&amp;lt;/code&amp;gt; Methods in Actor Class ==  === Overview === The &amp;lt;code&amp;gt;SetVariable&amp;lt;/code&amp;gt; methods are designed to update private variables associated with an actor. These methods are crucial in games that require dynamic modification of character attributes, enhancing gameplay and narrative interaction.  === Method Variations ===  # Basic &amp;lt;code&amp;gt;SetVariable&amp;lt;/code&amp;gt;: Updates a variable&amp;#039;s value without type specificity. # Generic &amp;lt;code&amp;gt;SetVariable&amp;lt;/code&amp;gt;: Updates...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;SetVariable&amp;lt;/code&amp;gt; Methods in Actor Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;SetVariable&amp;lt;/code&amp;gt; methods are designed to update private variables associated with an actor. These methods are crucial in games that require dynamic modification of character attributes, enhancing gameplay and narrative interaction.&lt;br /&gt;
&lt;br /&gt;
=== Method Variations ===&lt;br /&gt;
&lt;br /&gt;
# Basic &amp;lt;code&amp;gt;SetVariable&amp;lt;/code&amp;gt;: Updates a variable's value without type specificity.&lt;br /&gt;
# Generic &amp;lt;code&amp;gt;SetVariable&amp;lt;/code&amp;gt;: Updates a variable's value and casts it to a specified &amp;lt;code&amp;gt;NVar&amp;lt;/code&amp;gt; type.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&lt;br /&gt;
# Basic:&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void SetVariable(string variableNameOrId, object value)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
# Generic:&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public T SetVariable&amp;lt;T&amp;gt;(string variableNameOrId, object value) where T : NVar&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
* variableNameOrId (string): The identifier of the variable to update.&lt;br /&gt;
* value (object): The new value to assign to the variable.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Basic: Sets the value of a variable based on its name or ID, applicable to various data types like &amp;lt;code&amp;gt;NString&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;NInt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;NFloat&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;NObject&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;NBool&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;NEnum&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Generic: Sets and retrieves the updated value of a variable, cast to a specific &amp;lt;code&amp;gt;NVar&amp;lt;/code&amp;gt; subclass.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
These methods are used to dynamically adjust character attributes or states, affecting gameplay decisions, character abilities, and narrative progression.&lt;br /&gt;
&lt;br /&gt;
=== Examples of Usage ===&lt;br /&gt;
&lt;br /&gt;
# Basic (Updating Health as &amp;lt;code&amp;gt;NFloat&amp;lt;/code&amp;gt;):&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public Actor character;&lt;br /&gt;
string varName = &amp;quot;Health&amp;quot;;&lt;br /&gt;
float newHealthValue = 75.5f;&lt;br /&gt;
&lt;br /&gt;
character.SetVariable(varName, newHealthValue);&lt;br /&gt;
// The character's health is updated, compatible with NFloat type&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
# Generic (Adjusting Gold Amount as &amp;lt;code&amp;gt;NInt&amp;lt;/code&amp;gt;):&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public Actor character;&lt;br /&gt;
string varName = &amp;quot;Gold&amp;quot;;&lt;br /&gt;
int additionalGold = 50;&lt;br /&gt;
&lt;br /&gt;
NInt updatedGold = character.SetVariable&amp;lt;NInt&amp;gt;(varName, additionalGold);&lt;br /&gt;
// The character's gold amount is updated and retrieved as an NInt&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;SetVariable&amp;lt;/code&amp;gt; methods are integral for games with complex character development systems, allowing for real-time updates to various attributes.&lt;br /&gt;
* These methods enhance gameplay flexibility, enabling characters to adapt to changing scenarios and player decisions.&lt;br /&gt;
* The inclusion of different &amp;lt;code&amp;gt;NVar&amp;lt;/code&amp;gt; types like &amp;lt;code&amp;gt;NFloat&amp;lt;/code&amp;gt; for health ensures that character data is managed in a way that aligns with its intended use, adding depth to gameplay mechanics.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
	</entry>
</feed>