Actors
Actors
Property in IM Class
Overview
The Actors
property in the IM (Intrigue Manager) class provides access to a collection of actor values. This property is a key element in games managed by the Intrigue Manager, facilitating access to a comprehensive list of Actor
instances used within the game's intrigue system.
Description
- Property Type:
IEnumerable<Actor>
- Accessibility: Public and Static
- Functionality: Returns an enumerable collection of
Actor
instances. This collection represents all the actors currently managed by the Intrigue Manager, allowing for iteration over, and operations on, these actor instances.
Usage
The Actors
property is used whenever there is a need to access or iterate over all actors in the game. This includes scenarios like updating global game states, applying effects to multiple actors, or conducting searches and queries across the entire set of actors.
Example of Usage
public class ActorListDisplay : MonoBehaviour {
void DisplayAllActors() {
foreach (Actor actor in IM.Actors) {
Debug.Log($"Actor Name: {actor.FullName}");
// Additional logic to handle each actor
}
}
}
In this Unity script example, ActorListDisplay
uses the IM.Actors
property to iterate over all the actors in the game. For each actor, it logs their full name, and additional logic can be added to handle specific operations for each actor.
Remarks
- The
Actors
property in the IM class simplifies the process of accessing and managing multiple actors in a game, enhancing the ease of implementation for global operations. - Its enumerable nature allows for flexible usage in various game scenarios, including UI updates, game state management, and actor-specific interactions.