AddPolicy
AddPolicy
Method in Clan Class
Overview
The AddPolicy
method in the Clan class allows for adding a specific policy to the clan based on its name or ID. This method is integral to modifying and shaping the clan's structure and strategy by implementing new policies.
Method Definition
public void AddPolicy(string policyNameOrId)
Description
- Parameters:
policyNameOrId
: The name or ID of the policy to add to the clan.
- Functionality: This method adds the specified policy to the clan's list of policies if it is not already present.
Usage
This method is essential in game scenarios where clan dynamics and strategies are influenced by different policies. It allows developers to dynamically alter the clan's attributes, behavior, or resources based on the policies implemented.
Example of Usage
public class ClanPolicyManager : MonoBehaviour {
private Clan playerClan;
void Start() {
playerClan = IM.Player.Clan;
if (playerClan != null) {
playerClan.AddPolicy("Economy");
Debug.Log("Economy policy added to the player's clan.");
}
}
}
Description
- This example demonstrates how to use the
AddPolicy
method to add the 'Economy' policy to the player's clan. - The addition of the policy is logged to the console.
Remarks
- The
AddPolicy
method is a powerful tool for evolving and adapting the clan's capabilities and strategies throughout the game. - It enables a dynamic gameplay experience where players can influence the direction and specialization of their clan through strategic policy decisions.