BrothersInLaw
BrothersInLaw
Method in Actor Class
Overview
The BrothersInLaw
method in the Actor
class is used to retrieve the brothers-in-law of an actor. This method includes a parameter to specify whether deceased brothers-in-law should be included in the returned collection.
Syntax
public IEnumerable<Actor> BrothersInLaw(bool inclusivePassive = true)
Parameters
inclusivePassive
(bool): A flag that determines whether dead brothers-in-law (those in a passive state) should be included. The default is set totrue
.
Returns
- Return Type:
IEnumerable<Actor>
. The method returns a collection ofActor
objects, each representing a brother-in-law of the actor. - If
inclusivePassive
istrue
, the collection includes all brothers-in-law, both alive and deceased. - If
inclusivePassive
isfalse
, it includes only living (active state) brothers-in-law.
Description
The BrothersInLaw
method provides access to the actor's brothers-in-law, allowing the inclusion of those who have passed away based on the inclusivePassive
parameter. This method is useful in games where extended family relationships play a significant role in the narrative or gameplay.
Usage
This method can be particularly relevant in game scenarios involving family dynamics, where relationships with in-laws, like brothers-in-law, are significant. These could include storylines about marital family relations, inheritance issues, or familial alliances and conflicts.
Example:
var allBrothersInLaw = someActor.BrothersInLaw();
var livingBrothersInLaw = someActor.BrothersInLaw(false);
In these examples, allBrothersInLaw
includes both living and deceased brothers-in-law, while livingBrothersInLaw
includes only the living ones.
Remarks
- The ability to include or exclude deceased brothers-in-law offers a comprehensive view of the actor's extended family network.
- This feature is crucial for accurately portraying complex family structures and their influence on the game's story and character relationships.
- The
BrothersInLaw
method contributes to the richness and authenticity of the game's world, allowing for more detailed and layered storytelling.