ChangeLanguage
ChangeLanguage
Method in IM Class
Overview
The ChangeLanguage
method in the IM (Intrigue Manager) class is responsible for changing the current language of the game based on the specified language key.
Description
- Method Signature:
public static void ChangeLanguage(string languageKey)
- Parameters:
languageKey
: A string representing the key for the language to switch to. This key should correspond to one of the languages available in the game.
Functionality
- The method first checks if the current language is already set to the specified
languageKey
. If so, it returns immediately, avoiding unnecessary changes. - If the
languageKey
is valid (i.e., it exists in theIEDatabase.Texts
collection), the method updates thecurrentLanguage
to the new value and triggers theonLanguageChanged
event. - If the
languageKey
is invalid or not found, it logs an error message indicating an invalid language key.
Usage
This method is used to switch the game's language dynamically, allowing for multilingual support. It facilitates the localization process, making the game accessible to a broader audience by adapting to different language preferences.
Example of Usage
public class LanguageSelection : MonoBehaviour {
public void SetGameLanguage(string newLanguageKey) {
IM.ChangeLanguage(newLanguageKey);
// Additional logic after language change (if needed)
}
}
Description:
SetGameLanguage
: A method that callsIM.ChangeLanguage
to update the game's language based on the user's selection. It can be connected to language selection options in the game's settings menu.
Remarks
- The
ChangeLanguage
method is essential in games offering multiple language options, enhancing the user experience by providing localization. - Correct implementation ensures that the game can dynamically adapt its language settings, catering to a diverse, global player base.
- The method also ensures stability by checking the validity of the language key before attempting to make changes.