Clan.HasPolicy
HasPolicy
Method in Clan Class
Overview
The HasPolicy
method in the Clan class is used to determine whether the clan has accepted a specific policy. This method is essential for understanding the clan's current policies and their impact on gameplay and clan dynamics.
Method Definition
public bool HasPolicy(string policyNameOrId);
Description
- Parameters:
policyNameOrId
: The name or ID of the policy to check.
- Returns:
True
if the policy is accepted by the clan; otherwise,false
.
Functionality
- The method checks the clan's list of policies to see if a specific policy, identified by its name or ID, is included.
- It returns
true
if the policy is currently accepted by the clan, indicating that the policy is active and influencing the clan. - If the policy is not found or not accepted, the method returns
false
.
Usage
This method is particularly useful in gameplay scenarios where the clan's policies affect decisions, clan member behavior, resource management, or narrative outcomes. It allows for quick verification of a clan's adherence to specific policies.
Example of Usage
public class ClanPolicyChecker : MonoBehaviour {
private Clan playerClan;
void Start() {
playerClan = IM.Player.Clan;
if (playerClan != null) {
bool hasEconomicPolicy = playerClan.HasPolicy("EconomicGrowth");
Debug.Log($"Does the player's clan have the 'Economic Growth' policy? {hasEconomicPolicy}");
}
}
}
Description
- This example showcases how to use the
HasPolicy
method to check if the player's clan has adopted the 'Economic Growth' policy. - The result of this check is logged to the console, informing whether the clan currently embraces this policy.
Remarks
- The
HasPolicy
method is key to dynamically managing clan policies and their implications in the game. - It offers developers the ability to create conditions and branching paths in gameplay and narratives based on the clan's policy choices.
- Proper utilization of this method can significantly enhance the player's strategic decisions and interaction with the clan's governance and direction.