Culture.onCultureNameChanged
onCultureNameChanged
Event in Culture Class
Overview
The onCultureNameChanged
event in the Culture class is a mechanism that triggers when the name of a culture is changed in the game. This event is particularly useful in dynamic game environments where cultural attributes can evolve or be modified during gameplay.
Event Definition
public event Action<string> onCultureNameChanged;
Description
onCultureNameChanged
is an event that takes a string parameter, which typically represents the old name of the culture.- The event allows for additional actions or updates to be executed in response to the change in the culture's name.
Usage
This event can be used in scenarios such as:
- Updating UI elements that display the culture's name.
- Logging or tracking changes in cultural attributes for gameplay analytics or narrative purposes.
- Triggering other game mechanics or events that are dependent on cultural information.
Example of Usage
public class CultureNameChangeHandler : MonoBehaviour {
void Start() {
Culture playerCulture = IM.Player.Culture;
if (playerCulture != null) {
playerCulture.onCultureNameChanged += HandleCultureNameChange;
}
}
private void HandleCultureNameChange(string oldName) {
string newName = IM.Player.Culture.CultureName;
Debug.Log($"Culture name changed from {oldName} to {newName}");
}
void OnDestroy() {
if (IM.Player.Culture != null) {
IM.Player.Culture.onCultureNameChanged -= HandleCultureNameChange;
}
}
}
Here's how the onCultureNameChanged
event might be implemented in a game script:
Description
- This script subscribes to the
onCultureNameChanged
event of the player's culture. - When the culture's name changes,
HandleCultureNameChange
is called, receiving the old culture name as a parameter. - The new name is retrieved using
IM.Player.Culture.CultureName
. - The script also unsubscribes from the event in the
OnDestroy
method to prevent memory leaks or unwanted behavior.
Remarks
- It's important to manage event subscriptions responsibly to avoid issues like memory leaks or null reference exceptions.
- This event serves as an effective way to ensure that all parts of the game that rely on culture information remain consistent and up-to-date.