Family.IsMember
IsMember
Method in Family Class
Overview
The IsMember
method in the Family class is used to check if a specific actor is a member of the family. This functionality is crucial in games where family affiliations and relationships play a significant role in the gameplay, story, or character interactions.
Syntax
public bool IsMember(Actor member)
Parameters
member
: TheActor
object to be checked for membership in the family.
Returns
- Boolean: Returns
true
if the specified actor is a member of the family; otherwise, returnsfalse
.
Usage
This method can be utilized to verify family connections, which can be pivotal in narrative-driven games or scenarios where family ties impact gameplay mechanics, such as inheritance, alliances, or quests.
Example of Usage
public class FamilyMembershipChecker : MonoBehaviour {
public Actor actorToCheck;
void Start() {
Family playerFamily = IM.Player.Family;
if (playerFamily != null && actorToCheck != null) {
bool isMember = playerFamily.IsMember(actorToCheck);
Debug.Log($"{actorToCheck.Name} is a member of the player's family: {isMember}");
}
}
}
Description
- This example demonstrates how to use the
IsMember
method to check if a given actor (actorToCheck
) is part of the player's family. - The script logs whether the specified actor is a family member, providing a straightforward way to ascertain family affiliations.
Remarks
- The
IsMember
method is particularly useful in games that feature complex family trees or where family membership has a direct impact on the player's decisions or interactions.