Family.MemberCount
MemberCount
Property in Family Class
Overview
The MemberCount
property in the Family class is a convenient way to obtain the total number of individuals in a particular family. This property is essential in games where the size of a family can influence various aspects like social status, resources, or family-based quests and challenges.
Property Definition
public int MemberCount => members.Count;
Description
- Property Type:
int
- Access: Read-only
- Functionality: Retrieves the total number of members in the family.
Usage
This property can be used to quickly assess the size of a family, which can be a crucial factor in gameplay. For instance, a larger family might have more influence or resources, or specific missions might require interacting with families of a certain size.
Example of Usage
public class FamilySizeCheck : MonoBehaviour {
void Start() {
Family playerFamily = IM.Player.Family;
if (playerFamily != null) {
Debug.Log($"Number of members in player's family: {playerFamily.MemberCount}");
}
}
}
Description
- The example above demonstrates how to determine and display the number of members in the player's family.
- Knowing the size of the family can be important for various gameplay elements, like inheritance division, family feuds, or alliances.
Remarks
- The
MemberCount
property is useful for creating gameplay mechanics that are sensitive to family size and dynamics. - It can help in balancing game scenarios where family size plays a role in the distribution of resources, power, or responsibilities.