Family.SetName
SetName
Method in Family Class
Overview
The SetName
method in the Family class is used to change the name of a family. This method is significant in games where family identity, lineage, and heritage are integral to the gameplay, narrative, or character development.
Syntax
public void SetName(string familyName)
Parameters
familyName
: The new name to be assigned to the family.
Usage
This method can be employed to reflect changes in family status, mergers, or important narrative events. It's particularly relevant in role-playing games, strategy games, or any game where family dynamics are a key element.
Example of Usage
public class FamilyNameChanger : MonoBehaviour {
public string newFamilyName;
void ChangeFamilyName() {
Family playerFamily = IM.Player.Family;
if (playerFamily != null && !string.IsNullOrEmpty(newFamilyName)) {
playerFamily.SetName(newFamilyName);
Debug.Log($"The player's family name has been changed to: {newFamilyName}");
}
}
}
Description
- In this example, the
SetName
method is used to update the player's family name to a new value (newFamilyName
). - The script changes the family name and logs the update, demonstrating a simple way to manage family name changes in the game.
Remarks
- Changing a family name can have significant implications in games with a strong focus on family history and dynamics.