Family.SetName

From Intrigues Wiki

SetName Method in Family Class

Overview

The SetName method in the Family class is used to change the name of a family. This method is significant in games where family identity, lineage, and heritage are integral to the gameplay, narrative, or character development.

Syntax

public void SetName(string familyName)

Parameters

  • familyName: The new name to be assigned to the family.

Usage

This method can be employed to reflect changes in family status, mergers, or important narrative events. It's particularly relevant in role-playing games, strategy games, or any game where family dynamics are a key element.

Example of Usage

public class FamilyNameChanger : MonoBehaviour {
    public string newFamilyName;

    void ChangeFamilyName() {
        Family playerFamily = IM.Player.Family;
        if (playerFamily != null && !string.IsNullOrEmpty(newFamilyName)) {
            playerFamily.SetName(newFamilyName);
            Debug.Log($"The player's family name has been changed to: {newFamilyName}");
        }
    }
}

Description

  • In this example, the SetName method is used to update the player's family name to a new value (newFamilyName).
  • The script changes the family name and logs the update, demonstrating a simple way to manage family name changes in the game.

Remarks

  • Changing a family name can have significant implications in games with a strong focus on family history and dynamics.