HasBrotherInLaw
HasBrotherInLaw Property in Actor Class
Overview
The HasBrotherInLaw property in the Actor class is a boolean value that indicates whether the actor has any living brothers-in-law. This property is important in games where familial relationships and connections, such as those with in-laws, can influence the narrative, character interactions, or gameplay.
Syntax
public bool HasBrotherInLaw => Siblings(false).SelectMany(s => s._spouses).Any(s => s.Gender == IGender.Male);
Description
- Property Type:
bool. TheHasBrotherInLawproperty signifies if the actor has at least one living brother-in-law. - Property Logic: It uses the
Siblingsmethod withfalseas the parameter to get only living siblings. Then, it appliesSelectManyto aggregate all spouses of these siblings and checks with.Any()if there is any male spouse (indicating a brother-in-law). - Purpose: The
HasBrotherInLawproperty is essential for determining the presence of living brothers-in-law in the actor's extended family. This can affect gameplay elements such as alliances, social dynamics, inheritance, and storyline development.
Usage
This property is utilized to check if an actor has living brothers-in-law, impacting various game mechanics, story progression, and character interactions in contexts where extended family relations play a key role.
Example:
if (someActor.HasBrotherInLaw) {
// Execute logic specific to actors with living brothers-in-law
}
In this example, specific game logic or narrative elements are conditioned based on the actor having living brothers-in-law.
Remarks
- The use of
Siblings(false).SelectMany(s => s._spouses).Any(s => s.Gender == IGender.Male)provides a comprehensive and efficient way to determine the presence of living brothers-in-law. - The
HasBrotherInLawproperty is vital in games where extended familial relationships influence the storyline, character motivations, or gameplay decisions. - This property adds depth to character development and enriches the complexity of familial and social dynamics within the game world.