Icon
Icon
Property in Scheme Class
Overview
The Icon
property in the Scheme class holds a visual icon associated with the scheme, providing a graphical representation that reflects its theme or action.
Property Definition
[field: SerializeField]
public Sprite Icon { get; private set; }
Description
- Type:
Sprite
- Used in Unity for 2D images. - Accessibility: Publicly readable, but can only be set within the class.
Functionality
- The
Icon
serves as a visual identifier, making it easier for players to recognize and understand the scheme's purpose. - It enhances user interfaces by visually representing schemes in menus, dialogues, or other interactive elements.
Usage
The Icon
property is used in game UIs to display an icon for a scheme. The Scheme objects themselves are not directly editable in the Unity Inspector, but their properties, including Icon
, can be accessed and manipulated programmatically.
Example of Usage
public class SchemeUIManager : MonoBehaviour {
public Image schemeIconImage;
void Start() {
// Retrieve a specific scheme by its name
Scheme currentScheme = IM.Player.GetScheme("Assassination");
if (currentScheme != null && schemeIconImage != null) {
// Set the icon of the retrieved scheme in an Image component
schemeIconImage.sprite = currentScheme.Icon;
schemeIconImage.gameObject.SetActive(true);
}
}
}
Description
- The
Start
method in theSchemeUIManager
class demonstrates retrieving a specific scheme by name usingIM.Player.GetScheme
and then using itsIcon
property to display the scheme's icon in a UI element.
Remarks
- The
Icon
property is key to providing intuitive visual cues in game interfaces, especially in games where schemes are a major gameplay element. - This approach is beneficial in strategy or role-playing games where visual storytelling and player interaction with various schemes are crucial.