Nephews
Nephews
Method in Actor Class
Overview
The Nephews
method in the Actor
class is designed to retrieve the nephews of an actor. This method provides the option to include or exclude deceased nephews based on the specified parameter.
Syntax
public IEnumerable<Actor> Nephews(bool inclusivePassive = true)
Parameters
inclusivePassive
(bool): A flag that indicates whether to include deceased (passive state) nephews in the returned collection. The default value istrue
.
Returns
- Return Type:
IEnumerable<Actor>
. This method returns a collection ofActor
objects, each representing a nephew of the actor. - When
inclusivePassive
is set totrue
, the collection includes all nephews, alive or deceased. - When
inclusivePassive
is set tofalse
, it includes only living (active state) nephews.
Description
The Nephews
method allows access to the actor's nephews, with an option to include those who have passed away, depending on the inclusivePassive
parameter. This method is useful in games where extended family relationships are significant.
Usage
This method can be particularly important in game narratives or mechanics where relationships with extended family members, like nephews, play a key role, such as in storylines involving family legacies, conflicts, or alliances.
Example:
var allNephews = someActor.Nephews();
var livingNephews = someActor.Nephews(false);
In these examples, allNephews
includes both living and deceased nephews, while livingNephews
includes only the living ones.
Remarks
- The ability to include or exclude deceased nephews provides a realistic and comprehensive view of the actor's familial relationships.
- Such functionality is crucial for accurately depicting complex family dynamics and their impact on the game's narrative and character interactions.
- The method enhances the depth of the game's world, allowing for more nuanced and detailed storytelling.