Nieces
Nieces
Method in Actor Class
Overview
The Nieces
method in the Actor
class is used to retrieve the nieces of an actor. This method allows for the inclusion of both living and deceased nieces based on the specified parameter.
Syntax
public IEnumerable<Actor> Nieces(bool inclusivePassive = true)
Parameters
inclusivePassive
(bool): A flag that determines whether deceased (passive state) nieces should be included in the returned collection. The default setting istrue
.
Returns
- Return Type:
IEnumerable<Actor>
. The method returns a collection ofActor
objects, each representing a niece of the actor. - When
inclusivePassive
is set totrue
, the collection includes all nieces, regardless of their state (alive or dead). - When
inclusivePassive
is set tofalse
, it only includes living (active state) nieces.
Description
The Nieces
method facilitates access to the actor's nieces, with an option to include those who have passed away. This method is particularly useful in game scenarios where extended family relationships are significant.
Usage
This method can be important in game narratives or mechanics where an actor's relationship with extended family members, such as nieces, is relevant. This could include storylines involving family legacies, conflicts, or inheritance.
Example:
var allNieces = someActor.Nieces();
var livingNieces = someActor.Nieces(false);
In these examples, allNieces
will include both living and deceased nieces, while livingNieces
will include only the living nieces.
Remarks
- The option to include or exclude deceased nieces provides a comprehensive understanding of the actor's family dynamics.
- Such a feature is essential for depicting complex family structures and their impact on the game's narrative and character development.
- The
Nieces
method adds depth to the game's world, allowing for more intricate and detailed storytelling.