OnLanguageChanged
onLanguageChanged
Event in IM Class
Overview
The onLanguageChanged
event in the IM (Intrigue Manager) class is designed to respond to changes in the language settings of the system.
Description
- Event Type:
Action<string>
- Functionality:
- This event is triggered whenever there is a change in the language settings within the game.
- It carries a
string
parameter that typically represents the new language setting.
Usage
The onLanguageChanged
event is essential for implementing responsive language settings in the game. It allows for dynamic updates to the game's UI, content, and other language-specific elements whenever the system language is changed.
Note
- System Language Change: The event is specifically invoked in response to changes in the system's language settings. This functionality is crucial for maintaining a consistent and localized gaming experience for players across different languages.
Example of Usage
public class LanguageSettingsHandler : MonoBehaviour {
void OnEnable() {
IM.onLanguageChanged += HandleLanguageChange;
}
void OnDisable() {
IM.onLanguageChanged -= HandleLanguageChange;
}
private void HandleLanguageChange(string newLanguage) {
Debug.Log($"Language changed to: {newLanguage}");
// Logic to update game content and UI based on the new language
// This might include loading new text resources, adjusting layouts, etc.
}
}
Description:
HandleLanguageChange
: Subscribed to theonLanguageChanged
event, this method is called when the language setting is changed in the system. It processes the new language information, enabling the game to adapt its content and UI to the selected language.
Remarks
- The
onLanguageChanged
event plays a significant role in games that offer multilingual support, ensuring that the game remains accessible and enjoyable for a diverse player base. - Proper handling of this event is key to creating an inclusive and user-friendly gaming environment, catering to players' language preferences.