OnPolicyUnaccepted
onPolicyUnaccepted
Event in Clan Class
Overview
The onPolicyUnaccepted
event in the Clan class is activated when a policy previously adopted by the clan is no longer accepted or is revoked. This event plays a critical role in responding to shifts in the clan's strategic or operational guidelines within the game's world.
Event Definition
public event Action<Policy> onPolicyUnaccepted;
Description
- Delegate Type:
Action<Policy>
- Purpose: Signals the revocation or rejection of a policy by the clan.
Functionality
- The
onPolicyUnaccepted
event is raised when the clan decides to revoke or reject a policy that it had previously accepted. - The event passes the
Policy
object that is no longer accepted by the clan. - It enables game mechanics, narrative elements, or UI updates to respond dynamically to the clan's changing policies.
Usage
This event is often used to trigger reactions or updates in the game when a clan changes its operational stance by unaccepting a policy. It can impact various aspects of gameplay, such as clan relations, resource allocation, member behavior, or the progression of storylines involving the clan.
Remarks
- The implementation of the
onPolicyUnaccepted
event allows for an adaptive and responsive gaming environment, reflecting the consequences of changing clan policies. - It offers developers the opportunity to create complex and engaging gameplay mechanics and narratives that evolve with the clan's changing strategies and doctrines.
- Effective handling of this event is crucial for maintaining narrative consistency and depth, especially in games where clan politics and dynamics are key elements.