Origin
Origin
Property in Actor Class
Overview
The Origin
property in the Actor
class is used to identify the original family of the actor. This property plays a key role in defining the actor's familial roots and background within the game.
Syntax
public Family Origin => _origin;
Description
- Property Type:
Family
. TheOrigin
property is of the typeFamily
, which is expected to be a custom class encapsulating the details and attributes of a family in the game. - Purpose: The
Origin
property is crucial for establishing the actor's initial or birth family, which can have implications for their identity, storylines, and interactions in the game. It is particularly relevant in games where lineage, heritage, or family legacies play a significant role in the narrative and gameplay.
Usage
This property is utilized to access the actor's original family, providing a means to understand and interact with the character's background, especially in contexts related to family lineage and history.
Example:
Family actorFamily = someActor.Origin;
if (actorFamily.FamilyName == "Arcanum") {
// Execute specific logic for actors from the "Arcanum" family
}
In this example, the actor's origin family is checked for a specific family name, "Arcanum." If the actor belongs to the "Arcanum" family, corresponding game logic is executed.
Remarks
- The
Origin
property ensures that the actor's initial family background is preserved and can be referenced throughout the game, which is vital for maintaining narrative consistency. - This property is essential in games where the character's original family background influences their storyline, decisions, and relationships within the game world.