Policy.Icon
Policy Class - Icon
Property
Overview
The Icon
property in the Policy class represents the visual symbol or graphic associated with a specific policy, like "Economy."
Syntax
[field: SerializeField]
public Sprite Icon { get; private set; }
Description
This property holds a Sprite
object which serves as the icon for the policy. It can be used in the game's user interface to visually represent the policy.
Usage
The Icon
property is typically used to display an image or icon in the game's UI, helping players to quickly identify the policy.
Example of Usage
public class PolicyDisplay : MonoBehaviour {
private Policy currentPolicy;
public Image policyIconDisplay; // Reference to a UI Image component
void Start() {
// Fetching the 'Economy' policy from the game's policy manager
currentPolicy = IM.GetPolicy("Economy");
if (currentPolicy != null && policyIconDisplay != null) {
// Setting the UI Image to the policy's icon
policyIconDisplay.sprite = currentPolicy.Icon;
}
}
}
Remarks
- The
Icon
property is accessed from aPolicy
object, retrieved through theIM.GetPolicy
method. - This property is essential for visually representing policies in the game's UI, enhancing player understanding and engagement.
- Ensure that the UI component (like
Image
) is properly referenced in the script to display the icon correctly.