Policy.PolicyName

From Intrigues Wiki

PolicyName Property in Policy Class

Overview

The PolicyName property in the Policy class serves as a key attribute for defining and recognizing different policies within the game. It provides a human-readable name for each policy, crucial for both players and developers.

Property Definition

[field: SerializeField] public string PolicyName { get; private set; }

Description

  • PolicyName holds the descriptive name of a policy, such as "Economy".

Usage

  • Integral for identifying policies in a user-friendly manner.
  • Used in UI elements, such as menus or tooltips, to display policy names.
  • Important for scripting and game logic, especially when referencing specific policies.

Example of Usage

public class PolicyDisplay : MonoBehaviour {
    public Policy policy;

    void Start() {
        // Retrieve a specific policy by its name
        policy = IM.GetPolicy("Economy");

        if (policy != null) {
            Debug.Log("Policy Name: " + policy.PolicyName);
        }
    }
}

Here's an example of how you might access and use the PolicyName property:

Description

  • The script initializes a Policy object.
  • In the Start() method, it retrieves the "Economy" policy.
  • It then logs the name of the policy using the PolicyName property.

Remarks

  • The PolicyName property is crucial for the clarity and accessibility of policy-related features in the game.
  • Ensure the names are intuitive and descriptive to enhance the player's understanding of each policy.
  • Consistent naming conventions should be maintained for ease of management and future development.