Policy.PolicyName
PolicyName
Property in Policy Class
Overview
The PolicyName
property in the Policy class serves as a key attribute for defining and recognizing different policies within the game. It provides a human-readable name for each policy, crucial for both players and developers.
Property Definition
[field: SerializeField] public string PolicyName { get; private set; }
Description
PolicyName
holds the descriptive name of a policy, such as "Economy".
Usage
- Integral for identifying policies in a user-friendly manner.
- Used in UI elements, such as menus or tooltips, to display policy names.
- Important for scripting and game logic, especially when referencing specific policies.
Example of Usage
public class PolicyDisplay : MonoBehaviour {
public Policy policy;
void Start() {
// Retrieve a specific policy by its name
policy = IM.GetPolicy("Economy");
if (policy != null) {
Debug.Log("Policy Name: " + policy.PolicyName);
}
}
}
Here's an example of how you might access and use the PolicyName
property:
Description
- The script initializes a
Policy
object. - In the
Start()
method, it retrieves the "Economy" policy. - It then logs the name of the policy using the
PolicyName
property.
Remarks
- The
PolicyName
property is crucial for the clarity and accessibility of policy-related features in the game. - Ensure the names are intuitive and descriptive to enhance the player's understanding of each policy.
- Consistent naming conventions should be maintained for ease of management and future development.