Policy.SetIcon
Policy Class - SetIcon
Method
Overview
The SetIcon
method in the Policy class allows for updating the visual representation of a policy with a new icon.
Syntax
public void SetIcon(Sprite icon)
Description
This method is used to change the icon of a policy. Icons are an integral part of UI design, helping players quickly identify different policies. Changing an icon can reflect alterations in policy characteristics or player actions impacting the policy.
Parameters
icon
: ASprite
representing the new icon to be assigned to the policy.
Usage
Use SetIcon
to modify the visual representation of a policy in the game's user interface, making it more relevant to the current game context or narrative.
Example of Usage
public class PolicyIconUpdater : MonoBehaviour {
public Sprite newEconomyPolicyIcon;
private Policy economyPolicy;
void Start() {
// Fetching the 'Economy' policy
economyPolicy = IM.GetPolicy("Economy");
if (economyPolicy != null && newEconomyPolicyIcon != null) {
// Updating the policy's icon
economyPolicy.SetIcon(newEconomyPolicyIcon);
}
}
}
Remarks
- Changing the icon of a policy can enhance the player's visual experience and aid in storytelling.
- Ensure that the new icon is contextually appropriate and aligns with the game's art style for consistency.