Policy.SetName
Policy Class - SetName
Method
Overview
The SetName
method in the Policy class is used to change the name of a policy.
Syntax
public void SetName(string policyName)
Description
This method allows for dynamically updating the name of a policy during runtime. It is particularly useful when policies need to be renamed based on game events or player actions.
Parameters
policyName
: Astring
representing the new name to be assigned to the policy.
Usage
The SetName
method can be invoked on a Policy instance to update its name. This change will reflect wherever the policy's name is displayed or used in the game.
Example of Usage
public class PolicyRenamer : MonoBehaviour {
private Policy currentPolicy;
void Start() {
// Fetching the 'Economy' policy from the game's policy manager
currentPolicy = IM.GetPolicy("Economy");
if (currentPolicy != null) {
// Changing the policy's name to "New Economy Plan"
currentPolicy.SetName("New Economy Plan");
}
}
}
Remarks
- The new name is immediately applied to the policy and will be reflected in all instances where the policy's name is accessed or displayed.
- This method should be used cautiously as changing policy names can impact game mechanics and player recognition, especially if the policy name is widely referenced or known.