Policy:Create
Policy Creation Documentation
Overview
The Policy
class is designed to create and manage policies within the system. This documentation outlines the Create
method, detailing its purpose, usage, parameters, and return values. Policies are key components in systems requiring rules or guidelines that entities must follow.
Create Method
Description
The Create
method allows for the instantiation of a new policy with specified attributes, ensuring its unique presence within the system.
Signature
public static Policy Create(string policyName, string description, Sprite icon = null)
Parameters
policyName
(string): The name of the policy, serving as a unique identifier.description
(string): A brief overview of the policy, highlighting its purpose, application, and any important guidelines.icon
(Sprite, optional): A graphical representation of the policy, useful for user interfaces or visual identification.
Returns
If a policy with the provided name already exists, the method returns the existing policy. If not, it creates, adds, and returns a new Policy object to the system.
Example Usage
using Nullframes.Intrigues;
using UnityEngine;
public class Runtime : MonoBehaviour {
public Sprite icon;
private void Start() {
CreateNewPolicy();
}
private void CreateNewPolicy() {
Policy newPolicy = Policy.Create("Economy", "Description", icon);
IM.Player.Clan?.AddPolicy(newPolicy);
}
}
Remarks
- Uniqueness Check: Before creating a new policy, the method checks for the existence of a policy with the same name. This ensures each policy is unique within the system.
- Debug Logging: If a duplicate policy name is detected, a debug message is logged. This aids developers in identifying issues related to policy creation attempts.
- Policy Management: The addition of a new Policy object to the system facilitates the organization and management of policies. It ensures that policies are easily accessible and properly cataloged for reference and enforcement.
- Icon Usage: Including an icon with each policy can enhance user interaction by providing a visual cue. This is particularly useful in UI/UX design, where policies need to be represented visually.