SchemeName
SchemeName
Property in Scheme Class
Overview
The SchemeName
property in the Scheme class provides the name of a scheme, such as "Assassination."
Property Definition
[field: SerializeField]
public string SchemeName { get; private set; }
Description
- Type:
string
- Accessibility: The property is publicly accessible for reading but can only be set privately within the class.
Functionality
SchemeName
serves as a readable identifier for schemes, facilitating easy referencing and management in gameplay.- It is essential for distinguishing between different types of schemes in strategic and narrative-based game mechanics.
Usage
This property is used to identify schemes by name, which is crucial in scenarios involving strategic decision-making, character interactions, and narrative progression.
Example of Usage
public class SchemeInteractionManager : MonoBehaviour {
void Start() {
// Iterate through all active schemes of the player and log their names
foreach (Scheme scheme in IM.Player.Schemes) {
Debug.Log($"Scheme name: {scheme.SchemeName}");
}
}
}
Description
- In the
Start
method of theSchemeInteractionManager
class, the example demonstrates iterating through all active schemes associated with the player and logging each scheme's name.
Remarks
- The
SchemeName
property is a key component in games with multiple interactive schemes, providing clarity and organization in handling different scheme types. - Proper use of this property is essential in strategy games, role-playing games, or any genre where complex schemes and player choices significantly influence the gameplay.