SetName

From Intrigues Wiki

SetName Method in Clan Class

Overview

The SetName method in the Clan class enables the renaming of a clan. This function is crucial for updating the clan's identity, which can have significant implications for storytelling, player relationships, and in-game politics.

Syntax

public void SetName(string clanName)

Description

  • Parameters:
    • clanName: The new name to be assigned to the clan.
  • Functionality: This method updates the clan's name to the specified new name, changing how it is identified within the game.

Usage

Renaming a clan can be a vital feature in games where clan dynamics and identities are key elements. It allows for narrative developments, such as changes in leadership, clan mergers, or significant story events, to be reflected in the clan's name.

Example of Usage

public class ClanNameChanger : MonoBehaviour {
    private Clan playerClan;

    void Start() {
        playerClan = IM.Player.Clan;
        if (playerClan != null) {
            string newName = "NewClanName"; // Assign a new name
            playerClan.SetName(newName);
            Debug.Log($"Clan name updated to: {newName}");
        }
    }
}

Description

  • In this example, the SetName method is used to update the name of the player's clan to "NewClanName".
  • The name change is logged to the console, confirming the clan's new identity.

Remarks

  • Changing a clan's name can significantly impact player perception and in-game relationships. It should be used thoughtfully to enhance the game's narrative and world-building.
  • The SetName method allows for dynamic storytelling, where clans evolve and their histories unfold over time.