Sound Class Node
Sound Class Node
Description
The Sound Class Node plays audio while the connected Dialogue Node is active. It is responsible for handling sound playback settings when a dialogue is being shown on the screen.
Output Ports
- [Class]: Connects to the associated Dialogue Nodes. (This port does not affect the flow.)
Parameters
- Volume: Controls the loudness level of the playback sound.
- Pitch: Adjusts the pitch of the playback sound.
- Priority: Sets the priority of the sound being played back, corresponding to the AudioSource object in Unity.
- Fade Out: Duration of the fade-out effect applied when the audio clip finishes playing.
- Output: Specifies the AudioMixerGroup that the playback sound is routed through.
- Loop: If enabled, the audio clip will loop continuously while the Dialogue Node is active.
- Stop When Closed: If enabled, audio playback will stop when the Dialogue Node is closed. (If looping is active, the audio will automatically stop without needing to enable this option.)