Uncles
Uncles
Method in Actor Class
Overview
The Uncles
method in the Actor
class is designed to retrieve the uncles of an actor. It includes an option to incorporate both living and deceased uncles based on the provided parameter.
Syntax
public IEnumerable<Actor> Uncles(bool inclusivePassive = true)
Parameters
inclusivePassive
(bool): This flag determines whether deceased (passive state) uncles should be included in the returned collection. The default value istrue
.
Returns
- Return Type:
IEnumerable<Actor>
. The method returns a collection ofActor
objects, each representing an uncle of the actor. - If
inclusivePassive
istrue
, the collection includes all uncles, regardless of their living status. - If
inclusivePassive
isfalse
, it includes only living (active state) uncles.
Description
The Uncles
method provides access to the actor's uncles, allowing for the inclusion of deceased uncles based on the inclusivePassive
parameter. This method is particularly useful in game scenarios where family relationships and lineage play an important role.
Usage
This method can be important in game narratives or mechanics where an actor's relationship with their extended family, including uncles, is relevant. This could involve storylines about family history, conflicts, alliances, or inheritance.
Example:
var allUncles = someActor.Uncles();
var livingUncles = someActor.Uncles(false);
In these examples, allUncles
includes both living and deceased uncles, while livingUncles
includes only the living uncles.
Remarks
- The ability to include or exclude deceased uncles provides a comprehensive understanding of the actor's extended family.
- This functionality is crucial for accurately portraying complex family trees and their influence on the game's narrative and character dynamics.
- The
Uncles
method enhances the depth of the game's world, allowing for richer and more nuanced storytelling.