Schemes: Difference between revisions

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.<code>Schemes</code> Property in Actor Class
 
=== Overview ===
The <code>Schemes</code> property in the <code>Actor</code> class is designed to retrieve the list of schemes that the actor has activated. This property is essential for managing and tracking the actor's involvement in various strategic or plot-related activities within the game.
 
=== Syntax ===
<syntaxhighlight lang="c#">
public IEnumerable<Scheme> Schemes => _schemes;
</syntaxhighlight>
 
=== Description ===
 
* Property Type: <code>IEnumerable<Scheme></code>. The <code>Schemes</code> property is of the type <code>IEnumerable<Scheme></code>, indicating a collection of <code>Scheme</code> objects.
* Functionality: The property provides a getter to access the private <code>_schemes</code> field, which holds the list of schemes associated with the actor.
* Purpose: The <code>Schemes</code> property is vital for accessing the schemes or plots the actor is involved in, which can include strategic plans, conspiracies, or missions. This is particularly important in games with complex narratives, strategy elements, or in-depth character development.
 
=== Usage ===
This property is used to access the collection of schemes that the actor has activated or is involved in. It can influence gameplay dynamics, narrative progression, and character interactions based on the actor's strategic actions and plans.
 
==== Example: ====
<syntaxhighlight lang="c#">
foreach (var scheme in someActor.Schemes) {
    // Process or display each scheme in the game's UI or logic
}
</syntaxhighlight>In this example, each scheme that the actor is involved in is accessed and can be used for further processing, display in the UI, or integration into gameplay mechanics.
 
=== Remarks ===
 
* The use of <code>IEnumerable<Scheme></code> allows for a flexible and dynamic collection of schemes, accommodating a range of different plot and strategy elements within the game.
* This property enhances the depth and complexity of character interactions and narrative development, particularly in games where strategy and plotting play key roles.
* The <code>Schemes</code> property is crucial for tracking the actor's active engagement in various in-game activities and plots, adding to the richness of the game world.

Latest revision as of 06:59, 22 December 2023

.Schemes Property in Actor Class

Overview

The Schemes property in the Actor class is designed to retrieve the list of schemes that the actor has activated. This property is essential for managing and tracking the actor's involvement in various strategic or plot-related activities within the game.

Syntax

public IEnumerable<Scheme> Schemes => _schemes;

Description

  • Property Type: IEnumerable<Scheme>. The Schemes property is of the type IEnumerable<Scheme>, indicating a collection of Scheme objects.
  • Functionality: The property provides a getter to access the private _schemes field, which holds the list of schemes associated with the actor.
  • Purpose: The Schemes property is vital for accessing the schemes or plots the actor is involved in, which can include strategic plans, conspiracies, or missions. This is particularly important in games with complex narratives, strategy elements, or in-depth character development.

Usage

This property is used to access the collection of schemes that the actor has activated or is involved in. It can influence gameplay dynamics, narrative progression, and character interactions based on the actor's strategic actions and plans.

Example:

foreach (var scheme in someActor.Schemes) {
    // Process or display each scheme in the game's UI or logic
}

In this example, each scheme that the actor is involved in is accessed and can be used for further processing, display in the UI, or integration into gameplay mechanics.

Remarks

  • The use of IEnumerable<Scheme> allows for a flexible and dynamic collection of schemes, accommodating a range of different plot and strategy elements within the game.
  • This property enhances the depth and complexity of character interactions and narrative development, particularly in games where strategy and plotting play key roles.
  • The Schemes property is crucial for tracking the actor's active engagement in various in-game activities and plots, adding to the richness of the game world.