User contributions for Tayfunwiki
29 May 2025
- 13:2713:27, 29 May 2025 diff hist +13 Sprite dB No edit summary current Tag: Visual edit
- 13:2613:26, 29 May 2025 diff hist +2 Sprite dB No edit summary Tag: Visual edit
- 13:2613:26, 29 May 2025 diff hist −71 Sprite dB No edit summary Tag: Visual edit
- 13:2413:24, 29 May 2025 diff hist −43 Sprite dB →📷 Interface Preview Tag: Visual edit
- 13:2413:24, 29 May 2025 diff hist +1,855 Sprite dB No edit summary Tag: Visual edit
- 13:2313:23, 29 May 2025 diff hist +9 N File:Sprite dB.png No edit summary current
- 13:1213:12, 29 May 2025 diff hist +915 Get Family Variable No edit summary current Tag: Visual edit
- 12:4312:43, 29 May 2025 diff hist +929 Get Clan Variable No edit summary current Tag: Visual edit
- 12:2612:26, 29 May 2025 diff hist +29 Return Clan Node No edit summary current Tag: Visual edit
- 12:2412:24, 29 May 2025 diff hist −236 Return Clan Node No edit summary Tag: Visual edit
- 12:2012:20, 29 May 2025 diff hist +1,387 Return Clan Node No edit summary
- 12:1912:19, 29 May 2025 diff hist −26 Repeater Node No edit summary current Tag: Visual edit
- 12:1812:18, 29 May 2025 diff hist +996 Repeater Node No edit summary Tag: Visual edit
- 12:1712:17, 29 May 2025 diff hist +954 Set Clan Variable No edit summary current Tag: Visual edit
- 12:1612:16, 29 May 2025 diff hist +1,412 Set Family Variable No edit summary current Tag: Visual edit
- 12:1612:16, 29 May 2025 diff hist +19 N File:Set Family Variable.png No edit summary current
- 11:5111:51, 29 May 2025 diff hist +37 Main Page No edit summary current Tag: Visual edit
- 11:5111:51, 29 May 2025 diff hist +677 N Resume Node Created page with "= ▶️ Resume Node = The '''Resume''' node resumes a scheme that was previously paused using a <code>Pause</code> node. ---- == 🧠 What it does == When triggered, this node '''continues the execution''' of a paused scheme from where it left off. ---- == 📌 Use Case == Used to resume the scheme when an external condition (e.g., key release, UI button click) is met. ---- == ⚠️ Note == * Must be paired with a <code>Pause</code> node. * Can be used in combinati..." current Tag: Visual edit
- 11:5011:50, 29 May 2025 diff hist +803 N Pause Node Created page with "= ⏸️ Pause Node = The '''Pause''' node stops the execution of the current <code>Scheme</code>. ---- == 🧠 What it does == When executed, the scheme is '''paused''' until a <code>Resume</code> node is triggered. This is useful for waiting on player input or external events. The execution state is stored and will resume from the next node when resumed. ---- == 📌 Use Case == Pause the scheme when a key is pressed, and resume when another is released. ---- ==..." current Tag: Visual edit
- 11:2011:20, 29 May 2025 diff hist +10 Return Family Rule Node No edit summary current Tag: Visual edit
- 11:1811:18, 29 May 2025 diff hist +2,412 N Return Family Rule Node Created page with "= 📘 Return Family Node = thumb|Return Family Node The '''Return Family''' node allows you to dynamically fetch a <code>Family</code> object through a method defined in your C# code and pass that family into the next node in the execution chain. ---- == 🧠 What it does == When this node is executed, it calls the C# method you specified via the dropdown (auto-populated from methods marked with the <code>[GetFamily]</code> attribute returnin..." Tag: Visual edit: Switched
- 11:1711:17, 29 May 2025 diff hist +19 Main Page No edit summary Tag: Visual edit
- 11:1311:13, 29 May 2025 diff hist +52 Return Family Node No edit summary current Tag: Visual edit
- 11:1211:12, 29 May 2025 diff hist +18 N File:Return Family.png No edit summary current
- 11:1211:12, 29 May 2025 diff hist +1,378 Return Family Node No edit summary Tag: Visual edit
- 07:5307:53, 29 May 2025 diff hist +124 Main Page No edit summary Tag: Visual edit
- 07:2807:28, 29 May 2025 diff hist +36 Main Page No edit summary Tag: Visual edit
- 07:2607:26, 29 May 2025 diff hist +2 N Sprite dB Created page with ".." Tag: Visual edit
- 07:2507:25, 29 May 2025 diff hist +17 Main Page No edit summary Tag: Visual edit
16 May 2025
- 22:2322:23, 16 May 2025 diff hist +3,879 MatchEngine No edit summary current Tag: Visual edit
- 22:1922:19, 16 May 2025 diff hist −4,230 MatchEngine Replaced content with "," Tag: Replaced
14 May 2025
- 21:4521:45, 14 May 2025 diff hist −17 MatchEngine No edit summary Tag: Visual edit
- 21:4421:44, 14 May 2025 diff hist +4,248 N MatchEngine Created page with "= 🧠 Intrigues MatchEngine API Reference = == Overview == The <code>MatchEngine</code> is part of the Intrigues core system and provides a lightweight, asynchronous matchmaking mechanism between actors. It is designed to help characters find suitable partners based on rule-based logic and customizable conditions. ---- == 🔧 <code>CandidateFilter</code> (Optional) == <syntaxhighlight lang="c#"> IM.Instance.MatchEngine.CandidateFilter = (self, other) => ...; </syntax..." Tag: Visual edit
- 21:4021:40, 14 May 2025 diff hist +19 Main Page No edit summary Tag: Visual edit
- 21:2821:28, 14 May 2025 diff hist +20 Main Page No edit summary Tag: Visual edit
- 21:2621:26, 14 May 2025 diff hist +20 Main Page No edit summary Tag: Visual edit
8 May 2025
- 14:3314:33, 8 May 2025 diff hist −27 Main Page No edit summary Tag: Visual edit
5 August 2024
- 09:0909:09, 5 August 2024 diff hist +250 N Get Family Variable Created page with "= Get Family Variable Node = == Overview == Enables retrieval of variables for a specified family. This allows you to access and use custom variables that have been defined for each family. Can be used in conjunction with the Return Family Node." Tag: Visual edit
- 09:0909:09, 5 August 2024 diff hist +242 N Set Family Variable Created page with "= Set Family Variable Node = == Overview == Enables defining variables for a specified family. This allows you to create and customize variables for each family based on their type. Can be used in conjunction with the Return Family Node." Tag: Visual edit
- 09:0809:08, 5 August 2024 diff hist +242 N Get Clan Variable Created page with "= Get Clan Variable Node = == Overview == Enables retrieval of variables for a specified clan. This allows you to access and use custom variables that have been defined for each clan. Can be used in conjunction with the Return Clan Node." Tag: Visual edit
- 09:0609:06, 5 August 2024 diff hist +277 N Set Clan Variable Created page with "= Set Clan Variable Node = == Overview == Allows you to define variables for a specified clan. This enables the creation of custom variables for each clan and allows the variables to be shaped according to their types. Can be used in conjunction with the Return Clan Node." Tag: Visual edit
- 09:0609:06, 5 August 2024 diff hist +120 Main Page No edit summary Tag: Visual edit
- 09:0009:00, 5 August 2024 diff hist +2 Return Family Node No edit summary Tag: Visual edit
- 09:0009:00, 5 August 2024 diff hist −25 Return Family Node No edit summary Tag: Visual edit
- 08:5908:59, 5 August 2024 diff hist +18 N File:Unity y8lcST9Ki6.png No edit summary current
- 08:5808:58, 5 August 2024 diff hist +1,005 N Return Family Node Created page with "thumb|Return Clan<b>Description</b><div class="description" style="padding-left:35px;">By creating a method in the specified format, you can reference any '''Clan''' of your choice. For example, if you want to reference the Clan of a Conspirator's spouse, the '''Return Clan Node''' will accomplish this for you.</div><syntaxhighlight lang="c#" line="1" start="1"> [GetClan("Get Spouse Clan")] private Clan GetSpouseClan(Scheme scheme) { if (!sch..." Tag: Visual edit
- 08:5308:53, 5 August 2024 diff hist +30 Main Page No edit summary Tag: Visual edit
- 08:5208:52, 5 August 2024 diff hist +1,530 N GetFamilyVariable Created page with "= <code>GetVariable</code> Method Documentation = == Description == The <code>GetVariable</code> methods allow for retrieving a private variable from the family based on its name or ID. These methods come in two variants: a non-generic version that retrieves the variable and a generic version that retrieves the variable and casts it to a specified type. == Method Signatures == === GetVariable (Non-Generic) === <syntaxhighlight lang="c#"> public NVar GetVariable(string..." current Tag: Visual edit
- 08:5008:50, 5 August 2024 diff hist +2 SetFamilyVariable No edit summary current Tag: Visual edit
- 08:5008:50, 5 August 2024 diff hist +1,678 N SetFamilyVariable Created page with "= <code>SetVariable</code> Method Documentation = == Description == The <code>SetVariable</code> methods allow for setting the value of a private variable for a family based on its name or ID. These methods come in two variants: a non-generic version that sets the value and a generic version that sets the value and returns the updated variable cast to a specified type. == Method Signatures == === SetVariable (Non-Generic) === <syntaxhighlight lang="c#"> public void Se..." Tag: Visual edit