User contributions for Tayfunwiki
5 August 2024
- 08:0908:09, 5 August 2024 diff hist +250 N Get Family Variable Created page with "= Get Family Variable Node = == Overview == Enables retrieval of variables for a specified family. This allows you to access and use custom variables that have been defined for each family. Can be used in conjunction with the Return Family Node." current Tag: Visual edit
- 08:0908:09, 5 August 2024 diff hist +242 N Set Family Variable Created page with "= Set Family Variable Node = == Overview == Enables defining variables for a specified family. This allows you to create and customize variables for each family based on their type. Can be used in conjunction with the Return Family Node." current Tag: Visual edit
- 08:0808:08, 5 August 2024 diff hist +242 N Get Clan Variable Created page with "= Get Clan Variable Node = == Overview == Enables retrieval of variables for a specified clan. This allows you to access and use custom variables that have been defined for each clan. Can be used in conjunction with the Return Clan Node." current Tag: Visual edit
- 08:0608:06, 5 August 2024 diff hist +277 N Set Clan Variable Created page with "= Set Clan Variable Node = == Overview == Allows you to define variables for a specified clan. This enables the creation of custom variables for each clan and allows the variables to be shaped according to their types. Can be used in conjunction with the Return Clan Node." current Tag: Visual edit
- 08:0608:06, 5 August 2024 diff hist +120 Main Page No edit summary current Tag: Visual edit
- 08:0008:00, 5 August 2024 diff hist +2 Return Family Node No edit summary current Tag: Visual edit
- 08:0008:00, 5 August 2024 diff hist −25 Return Family Node No edit summary Tag: Visual edit
- 07:5907:59, 5 August 2024 diff hist +18 N File:Unity y8lcST9Ki6.png No edit summary current
- 07:5807:58, 5 August 2024 diff hist +1,005 N Return Family Node Created page with "thumb|Return Clan<b>Description</b><div class="description" style="padding-left:35px;">By creating a method in the specified format, you can reference any '''Clan''' of your choice. For example, if you want to reference the Clan of a Conspirator's spouse, the '''Return Clan Node''' will accomplish this for you.</div><syntaxhighlight lang="c#" line="1" start="1"> [GetClan("Get Spouse Clan")] private Clan GetSpouseClan(Scheme scheme) { if (!sch..." Tag: Visual edit
- 07:5307:53, 5 August 2024 diff hist +30 Main Page No edit summary Tag: Visual edit
- 07:5207:52, 5 August 2024 diff hist +1,530 N GetFamilyVariable Created page with "= <code>GetVariable</code> Method Documentation = == Description == The <code>GetVariable</code> methods allow for retrieving a private variable from the family based on its name or ID. These methods come in two variants: a non-generic version that retrieves the variable and a generic version that retrieves the variable and casts it to a specified type. == Method Signatures == === GetVariable (Non-Generic) === <syntaxhighlight lang="c#"> public NVar GetVariable(string..." current Tag: Visual edit
- 07:5007:50, 5 August 2024 diff hist +2 SetFamilyVariable No edit summary current Tag: Visual edit
- 07:5007:50, 5 August 2024 diff hist +1,678 N SetFamilyVariable Created page with "= <code>SetVariable</code> Method Documentation = == Description == The <code>SetVariable</code> methods allow for setting the value of a private variable for a family based on its name or ID. These methods come in two variants: a non-generic version that sets the value and a generic version that sets the value and returns the updated variable cast to a specified type. == Method Signatures == === SetVariable (Non-Generic) === <syntaxhighlight lang="c#"> public void Se..." Tag: Visual edit
- 07:4807:48, 5 August 2024 diff hist +82 Main Page No edit summary Tag: Visual edit
4 August 2024
- 11:1711:17, 4 August 2024 diff hist +1,660 N GetClanVariable Created page with "= <code>GetVariable</code> Method Documentation = == Description == The <code>GetVariable</code> methods allow for retrieving a private variable from a clan based on its name or ID. These methods come in two variants: a non-generic version that returns the variable as a base type, and a generic version that returns the variable cast to a specified type. == Method Signatures == === GetVariable (Non-Generic) === <syntaxhighlight lang="c#"> public NVar GetVariable(string..." current Tag: Visual edit
- 11:1511:15, 4 August 2024 diff hist +39 Main Page No edit summary Tag: Visual edit
- 11:1411:14, 4 August 2024 diff hist +1,721 N SetClanVariable Created page with "= <code>SetVariable</code> Method Documentation = == Description == The <code>SetVariable</code> methods allow for setting the value of a private variable within a clan. These methods come in two variants: a non-generic version that simply sets the value, and a generic version that sets the value and returns it cast to a specified type. == Method Signatures == === SetVariable (Non-Generic) === <syntaxhighlight lang="c#"> public void SetVariable(string variableNameOrId..." current Tag: Visual edit
- 11:1211:12, 4 August 2024 diff hist +39 Main Page No edit summary Tag: Visual edit
13 April 2024
- 02:5302:53, 13 April 2024 diff hist +69 Main Page No edit summary Tag: Visual edit
- 02:5202:52, 13 April 2024 diff hist +123 Main Page No edit summary Tag: Visual edit
16 March 2024
- 05:1305:13, 16 March 2024 diff hist +1,126 Sound Class Node No edit summary current Tag: Visual edit
- 05:1205:12, 16 March 2024 diff hist +16 N File:Sound Class Node.png No edit summary current
- 05:0205:02, 16 March 2024 diff hist +898 Voice Class Node No edit summary current Tag: Visual edit
- 05:0205:02, 16 March 2024 diff hist +16 N File:Voice Class Node.png No edit summary current
3 March 2024
- 08:1008:10, 3 March 2024 diff hist +64 Main Page No edit summary Tag: Visual edit
- 07:5207:52, 3 March 2024 diff hist +1,071 Key Handler Node No edit summary current Tag: Visual edit
- 07:5107:51, 3 March 2024 diff hist +16 N File:Key Handler Node.png No edit summary current
- 07:0707:07, 3 March 2024 diff hist +3,417 N Role:Create Created page with "= Role Management in Systems = == Overview == The <code>Role</code> class facilitates the dynamic creation and integration of roles within a system, providing a structured approach to defining roles with specific attributes. This guide outlines the method for creating roles, emphasizing their uniqueness and the significance of attributes such as gender-specific titles, inheritance, and hierarchical placement. == Method Overview == === Create === This method creates a..." current Tag: Visual edit
- 06:5306:53, 3 March 2024 diff hist +2,466 N Policy:Create Created page with "= Policy Creation Documentation = == Overview == The <code>Policy</code> class is designed to create and manage policies within the system. This documentation outlines the <code>Create</code> method, detailing its purpose, usage, parameters, and return values. Policies are key components in systems requiring rules or guidelines that entities must follow. == Create Method == === Description === The <code>Create</code> method allows for the instantiation of a new policy..." current Tag: Visual edit
- 06:5006:50, 3 March 2024 diff hist +51 Culture:Create No edit summary current Tag: Visual edit
- 06:4106:41, 3 March 2024 diff hist +2,778 N Culture:Create Created page with "= Culture Creation Documentation = == Overview == The <code>Culture</code> class provides a method to create and manage cultural identities with specific attributes. This documentation focuses on the <code>Create</code> method, explaining its usage, parameters, return types, and provides an example implementation for creating a culture. == Create Method == ==== Description ==== Creates a new culture with specified attributes and integrates it into the system. This met..." Tag: Visual edit
- 06:3506:35, 3 March 2024 diff hist +4,066 N Family:Create Created page with "= Family Creation = == Overview == The <code>Family</code> class provides methods to create and manage families with specific attributes. This documentation explains how to use the <code>Create</code> method, detailing its parameters, return types, and providing example implementations for creating families. == Create Method Variants == The <code>Create</code> method has two variants, each designed to accommodate different scenarios for specifying family attributes, su..." current Tag: Visual edit
- 06:3006:30, 3 March 2024 diff hist −2 Clan:Create No edit summary current Tag: Visual edit
- 06:3006:30, 3 March 2024 diff hist +2 Clan:Create No edit summary Tag: Visual edit
- 06:2706:27, 3 March 2024 diff hist +5,389 N Clan:Create Created page with "= Intrigues - Clan Creation = == Overview == The <code>Clan</code> class offers methods to create and manage clans with specified attributes. This documentation focuses on the <code>Create</code> method, explaining its parameters, return types, and providing example implementations for creating clans. == Create Method Variants == The <code>Create</code> method is available in two variants, each designed for different scenarios in specifying clan attributes such as cult..." Tag: Visual edit
- 05:3405:34, 3 March 2024 diff hist +153 Main Page No edit summary Tag: Visual edit
2 March 2024
- 06:4906:49, 2 March 2024 diff hist +7 Main Page No edit summary Tag: Visual edit
- 06:4806:48, 2 March 2024 diff hist +8 Main Page No edit summary Tag: Visual edit
- 06:4806:48, 2 March 2024 diff hist −19 Main Page No edit summary Tag: Visual edit
24 February 2024
- 13:5413:54, 24 February 2024 diff hist +38 Main Page No edit summary Tag: Visual edit
23 February 2024
- 19:3419:34, 23 February 2024 diff hist +3 N Wait Random Node Created page with "..." current Tag: Visual edit
- 19:3419:34, 23 February 2024 diff hist +28 Main Page No edit summary Tag: Visual edit
- 19:2519:25, 23 February 2024 diff hist +3 N Rule:Start Node Created page with "..." current Tag: Visual edit
- 19:2519:25, 23 February 2024 diff hist +38 Main Page No edit summary Tag: Visual edit
- 19:2319:23, 23 February 2024 diff hist +3 N Voice Class Node Created page with "..." Tag: Visual edit
- 19:2319:23, 23 February 2024 diff hist +3 N Sound Class Node Created page with "..." Tag: Visual edit
- 19:2319:23, 23 February 2024 diff hist +52 Main Page No edit summary Tag: Visual edit
- 19:1519:15, 23 February 2024 diff hist +2 N Grandparent Count Node Created page with ".." current Tag: Visual edit
- 19:1519:15, 23 February 2024 diff hist +34 Main Page No edit summary Tag: Visual edit
- 19:0219:02, 23 February 2024 diff hist +2 N Key Handler Node Created page with ".." Tag: Visual edit