DatabaseExists: Difference between revisions
Tayfunwiki (talk | contribs) (Created page with "== <code>DatabaseExists</code> Property in IM Class == === Overview === The <code>DatabaseExists</code> property in the IM (Intrigue Manager) class serves as a quick and efficient way to check the existence of the IEDatabase within the Intrigue Manager system. This property is essential for ensuring that the necessary database resources are available for game operations related to intrigue and character interactions. === Description === * Property Type: <code>bool</co...") |
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=== Remarks === | === Remarks === | ||
* Its straightforward nature simplifies the process of ensuring that database-related operations are only performed when the database is properly set up and accessible. | * Its straightforward nature simplifies the process of ensuring that database-related operations are only performed when the database is properly set up and accessible. | ||
Revision as of 05:20, 26 December 2023
DatabaseExists
Property in IM Class
Overview
The DatabaseExists
property in the IM (Intrigue Manager) class serves as a quick and efficient way to check the existence of the IEDatabase within the Intrigue Manager system. This property is essential for ensuring that the necessary database resources are available for game operations related to intrigue and character interactions.
Description
- Property Type:
bool
- Accessibility: Public and Static
- Functionality: Returns a boolean value indicating whether the
IEDatabase
is currently instantiated and available within the Intrigue Manager.
Usage
The DatabaseExists
property is typically used to verify the availability of the IEDatabase
before performing operations that require database access. This includes querying character data, managing intrigue-related events, or retrieving game-specific information stored in the database.
Example of Usage
public class DatabaseChecker : MonoBehaviour {
void Start() {
if (IM.DatabaseExists) {
Debug.Log("IEDatabase is available.");
// Logic to perform operations that require database access
} else {
Debug.Log("IEDatabase is not available. Ensure it is properly initialized.");
}
}
}
In this example, a Unity script checks the availability of the IEDatabase
using the IM.DatabaseExists
property. Based on whether the database exists, appropriate actions are taken, such as proceeding with data retrieval or logging an error message.
Remarks
- Its straightforward nature simplifies the process of ensuring that database-related operations are only performed when the database is properly set up and accessible.