Invoke Node: Difference between revisions
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<b>Description</b><div class="description" style="padding-left:35px;">This node executes all methods of the <span style="color:#bf7552">'''IResult'''</span> type that are marked with the <span style="color:#bf7552">[''' | <b>Description</b><div class="description" style="padding-left:35px;">This node executes all methods of the <span style="color:#bf7552">'''IResult'''</span> type that are marked with the <span style="color:#bf7552">['''IInvokeAttribute''']. </span></div> | ||
[[File:Invoke-1.gif|thumb|Invoke Node.gif]] | [[File:Invoke-1.gif|thumb|Invoke Node.gif]] | ||
[[File:Invoke-2.gif|thumb|Invoke Node.gif]] | [[File:Invoke-2.gif|thumb|Invoke Node.gif]] |
Latest revision as of 17:57, 9 February 2024
Description
This node executes all methods of the IResult type that are marked with the [IInvokeAttribute].
using UnityEngine;
namespace Nullframes.Intrigues.Demo
{
public class Demo_Methods : MonoBehaviour
{
[IInvoke("Conspirator Level Up")]
private IResult LevelUp(Scheme scheme) {
LevelComponent levelComponent = scheme.Conspirator.GetComponent<LevelComponent>();
if (levelComponent != null) {
levelComponent.LevelUp();
return IResult.True; // Level is Up.
}
return IResult.Null; // LevelComponent not found.
}
[IInvoke("Conspirator Level > 5")]
private IResult LevelGreaterThanFive(Scheme scheme) {
LevelComponent levelComponent = scheme.Conspirator.GetComponent<LevelComponent>();
if (levelComponent != null) {
if (levelComponent.Level > 5) {
return IResult.True; // Level greater than 5
}
return IResult.False; // Level lesser or equal than 5
}
return IResult.Null; // LevelComponent not found.
}
}
}
» The Invoke node runs the Method and continues the flow based on the returned value.