Invoke Node: Difference between revisions

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[[File:Invoke-1.gif|thumb|Invoke Node]]
<b>Description</b><div class="description" style="padding-left:35px;">This node executes all methods of the <span style="color:#bf7552">'''IResult'''</span> type that are marked with the <span style="color:#bf7552">['''IInvokeAttribute''']. </span></div>
[[File:Invoke-2.gif|thumb|Invoke Node]]
[[File:Invoke-1.gif|thumb|Invoke Node.gif]]
<b>Description</b><div class="description" style="padding-left:35px;">['''SchemeAttribute'''] ile işaretlenmiş IResult türünde ki bütün methodları çalıştırır. </div><syntaxhighlight lang="c#" line="1" start="1">
[[File:Invoke-2.gif|thumb|Invoke Node.gif]]
using System.Linq;
<syntaxhighlight lang="c#" line="1" start="1">
using UnityEngine;
using UnityEngine;


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     public class Demo_Methods : MonoBehaviour
     public class Demo_Methods : MonoBehaviour
     {
     {
         [Scheme("Conspirator Level Up")]
         [IInvoke("Conspirator Level Up")]
         private IResult LevelUp(Scheme scheme) {
         private IResult LevelUp(Scheme scheme) {
             LevelComponent levelComponent = scheme.Conspirator.GetComponent<LevelComponent>(); // This is example component.
             LevelComponent levelComponent = scheme.Conspirator.GetComponent<LevelComponent>();
             if (levelComponent != null) {
             if (levelComponent != null) {
                 levelComponent.LevelUp();
                 levelComponent.LevelUp();
                 return IResult.True;
                 return IResult.True; // Level is Up.
             }
             }
             return IResult.Null;
             return IResult.Null; // LevelComponent not found.
         }
         }
          
          
         [Scheme("Conspirator Level > 5")]
         [IInvoke("Conspirator Level > 5")]
         private IResult LevelGreaterThanFive() {
         private IResult LevelGreaterThanFive(Scheme scheme) {
             LevelComponent levelComponent = scheme.Conspirator.GetComponent<LevelComponent>(); // This is example component.
             LevelComponent levelComponent = scheme.Conspirator.GetComponent<LevelComponent>();
             if (levelComponent != null) {
             if (levelComponent != null) {
                 levelComponent.LevelUp();
                 if (levelComponent.Level > 5) {
                 return IResult.True;
                    return IResult.True; // Level greater than 5
                }
                 return IResult.False; // Level lesser or equal than 5
             }
             }
             return IResult.Null;
             return IResult.Null; // LevelComponent not found.
         }
         }
     }
     }
}
}
</syntaxhighlight>
</syntaxhighlight><blockquote>» The <span style="color:#bf7552">'''Invoke'''</span> node runs the <span style="color:#bf7552">'''Method'''</span> and continues the flow based on the <span style="color:#bf7552">'''returned'''</span> value.</blockquote>

Latest revision as of 18:57, 9 February 2024

Description

This node executes all methods of the IResult type that are marked with the [IInvokeAttribute].
Invoke Node.gif
Invoke Node.gif
using UnityEngine;

namespace Nullframes.Intrigues.Demo
{
    public class Demo_Methods : MonoBehaviour
    {
        [IInvoke("Conspirator Level Up")]
        private IResult LevelUp(Scheme scheme) {
            LevelComponent levelComponent = scheme.Conspirator.GetComponent<LevelComponent>();
            if (levelComponent != null) {
                levelComponent.LevelUp();
                return IResult.True; // Level is Up.
            }
            return IResult.Null; // LevelComponent not found.
        }
        
        [IInvoke("Conspirator Level > 5")]
        private IResult LevelGreaterThanFive(Scheme scheme) {
            LevelComponent levelComponent = scheme.Conspirator.GetComponent<LevelComponent>();
            if (levelComponent != null) {
                if (levelComponent.Level > 5) {
                    return IResult.True; // Level greater than 5
                }
                return IResult.False; // Level lesser or equal than 5
            }
            return IResult.Null; // LevelComponent not found.
        }
    }
}

» The Invoke node runs the Method and continues the flow based on the returned value.