Target: Difference between revisions
Tayfunwiki (talk | contribs) (Created page with "== <code>Target</code> Property in Scheme Class == === Overview === The <code>Target</code> property in the Scheme class identifies the actor who is the intended recipient or focus of the scheme. This property is crucial for understanding whom the scheme is directed against or whom it benefits. === Property Definition === <syntaxhighlight lang="c#"> public Actor Target { get; private set; } </syntaxhighlight> === Description === * Type: <code>Actor</code> - Represent...") |
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// Iterate through all active schemes of the player | // Iterate through all active schemes of the player | ||
foreach (Scheme scheme in IM.Player.Schemes) { | foreach (Scheme scheme in IM.Player.Schemes) { | ||
Actor target = scheme.Target; | Actor target = scheme.Schemer.Target; | ||
Debug.Log($"Scheme: {scheme.SchemeName}, Target: {(target != null ? target.Name : "No specific target")}"); | Debug.Log($"Scheme: {scheme.SchemeName}, Target: {(target != null ? target.Name : "No specific target")}"); | ||
} | } |
Latest revision as of 17:58, 9 February 2024
Target
Property in Scheme Class
Overview
The Target
property in the Scheme class identifies the actor who is the intended recipient or focus of the scheme. This property is crucial for understanding whom the scheme is directed against or whom it benefits.
Property Definition
public Actor Target { get; private set; }
Description
- Type:
Actor
- Represents the character or entity within the game that is the focus of the scheme. - Accessibility: Publicly accessible for reading, with its value set privately within the Scheme class, typically during the scheme's creation or when the target is defined.
Functionality
- The
Target
property holds a reference to the actor who is the focal point of the scheme's actions or consequences. - It's essential for gameplay mechanics involving interactions, conflicts, or any strategic decisions revolving around specific characters.
Usage
The Target
property is used to display information about the scheme in the game's UI or for making decisions in the game's logic. It is particularly relevant in games where player choices and character interactions form the core of the gameplay.
Example of Usage
public class SchemeDisplayManager : MonoBehaviour {
void DisplaySchemeTargets() {
// Iterate through all active schemes of the player
foreach (Scheme scheme in IM.Player.Schemes) {
Actor target = scheme.Schemer.Target;
Debug.Log($"Scheme: {scheme.SchemeName}, Target: {(target != null ? target.Name : "No specific target")}");
}
}
}
Description
- The
DisplaySchemeTargets
method demonstrates iterating through the player's active schemes and logging each scheme's name along with the name of its target.
Remarks
- The
Target
property is vital in narrative and strategy games, adding a layer of depth to the schemes by specifying the involved parties. - It allows for a nuanced gameplay experience, where the implications of schemes can vary significantly depending on the target.