Voice Class Node: Difference between revisions

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[[File:Voice Class Node.png|thumb|Voice Class Node]]
 
= Voice Class Node =
 
== Description ==
The Voice Class Node plays audio while the connected Dialogue Node is active. It is responsible for handling sound playback settings when a dialogue is being shown on the screen.
 
== Output Ports ==
 
* '''[Class]:''' Connects to the associated Dialogue Nodes. (This port does not affect the flow.)
 
== Parameters ==
 
* '''Volume:''' Controls the loudness level of the playback sound.
* '''Pitch:''' Adjusts the pitch of the playback sound.
* '''Priority:''' Sets the priority of the sound being played back, corresponding to the AudioSource object in Unity.
* '''Output:''' Specifies the AudioMixerGroup that the playback sound is routed through.
* '''Sync:''' If enabled, synchronizes the typewriter effect sound with the dialogue text display. (The Typewriter Effect must be enabled in the Dialogue Node.)

Latest revision as of 05:02, 16 March 2024

Voice Class Node

Voice Class Node

Description

The Voice Class Node plays audio while the connected Dialogue Node is active. It is responsible for handling sound playback settings when a dialogue is being shown on the screen.

Output Ports

  • [Class]: Connects to the associated Dialogue Nodes. (This port does not affect the flow.)

Parameters

  • Volume: Controls the loudness level of the playback sound.
  • Pitch: Adjusts the pitch of the playback sound.
  • Priority: Sets the priority of the sound being played back, corresponding to the AudioSource object in Unity.
  • Output: Specifies the AudioMixerGroup that the playback sound is routed through.
  • Sync: If enabled, synchronizes the typewriter effect sound with the dialogue text display. (The Typewriter Effect must be enabled in the Dialogue Node.)