SetTarget: Difference between revisions
Tayfunwiki (talk | contribs) (Created page with "== <code>SetTarget</code> Method in Scheme Class == === Overview === The <code>SetTarget</code> method in the Scheme class allows for the assignment of a new target actor to a scheme. This method is crucial in scenarios where the focus or the intended recipient of the scheme's actions needs to be changed. === Syntax === <syntaxhighlight lang="c#"> public void SetTarget(Actor actor) </syntaxhighlight> === Parameters === * <code>actor</code>: An <code>Actor</code> obj...") |
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Scheme schemeToUpdate = IM.Player.GetScheme(schemeName); | Scheme schemeToUpdate = IM.Player.GetScheme(schemeName); | ||
if (schemeToUpdate != null) { | if (schemeToUpdate != null) { | ||
schemeToUpdate.SetTarget(newTarget); | schemeToUpdate.Schemer.SetTarget(newTarget); | ||
Debug.Log($"Updated target of scheme '{schemeName}' to: {newTarget.Name}"); | Debug.Log($"Updated target of scheme '{schemeName}' to: {newTarget.Name}"); | ||
} else { | } else { |
Latest revision as of 18:00, 9 February 2024
SetTarget
Method in Scheme Class
Overview
The SetTarget
method in the Scheme class allows for the assignment of a new target actor to a scheme. This method is crucial in scenarios where the focus or the intended recipient of the scheme's actions needs to be changed.
Syntax
public void SetTarget(Actor actor)
Parameters
actor
: AnActor
object representing the new target of the scheme.
Description
- This method updates the target of a scheme, changing the actor who is the focus or the intended recipient of the scheme's actions or consequences.
- It's important for game scenarios where the original target changes due to narrative progression, player decisions, or other gameplay events.
Usage
The SetTarget
method is typically used in game logic where there is a need to shift the focus of a scheme from one actor to another. This can happen for various reasons, such as changes in the storyline, player strategies, or new developments in the game's world.
Example of Usage
public class SchemeTargetUpdater : MonoBehaviour {
void UpdateSchemeTarget(string schemeName, Actor newTarget) {
Scheme schemeToUpdate = IM.Player.GetScheme(schemeName);
if (schemeToUpdate != null) {
schemeToUpdate.Schemer.SetTarget(newTarget);
Debug.Log($"Updated target of scheme '{schemeName}' to: {newTarget.Name}");
} else {
Debug.Log($"Scheme not found: {schemeName}");
}
}
}
Description
- In the
UpdateSchemeTarget
method, this example demonstrates how to set a new target for a specific scheme. It retrieves the scheme usingIM.Player.GetScheme
and updates its target. - The method logs a message indicating whether the target was successfully updated or if the scheme was not found.
Remarks
- Changing the target of a scheme can significantly alter its impact and outcomes, making this method a key tool for dynamic storytelling and gameplay adaptation.
- Proper management of target changes is crucial for maintaining the integrity of the game's narrative and logic.