Clan.ID: Difference between revisions
Tayfunwiki (talk | contribs) (Created page with "== <code>ID</code> Property in Clan Class == === Overview === The <code>ID</code> property in the Clan class represents the unique identifier of a clan. This property is critical for distinguishing between different clans within the game, especially in scenarios involving multiple clans with potentially similar characteristics. === Property Definition === <syntaxhighlight lang="c#"> public string ID { get; private set; } </syntaxhighlight> === Description === * Type:...") |
Tayfunwiki (talk | contribs) No edit summary |
||
Line 26: | Line 26: | ||
* The uniqueness of the <code>ID</code> property is crucial to ensure that each clan can be distinctly recognized and managed within the game's systems. | * The uniqueness of the <code>ID</code> property is crucial to ensure that each clan can be distinctly recognized and managed within the game's systems. | ||
* The <code>ID</code> is often used in conjunction with other clan properties to fully represent a clan's attributes and relationships within the game world. | * The <code>ID</code> is often used in conjunction with other clan properties to fully represent a clan's attributes and relationships within the game world. |
Latest revision as of 19:07, 4 January 2024
ID
Property in Clan Class
Overview
The ID
property in the Clan class represents the unique identifier of a clan. This property is critical for distinguishing between different clans within the game, especially in scenarios involving multiple clans with potentially similar characteristics.
Property Definition
public string ID { get; private set; }
Description
- Type:
string
- Accessibility: Publicly gettable, privately settable within the Clan class.
- Purpose: Uniquely identifies a clan within the game.
Functionality
- The
ID
property holds a unique string that serves as the identifier for a clan. - It's essential for referencing specific clans in game logic, such as when determining clan affiliations, managing clan-specific resources or actions, or implementing clan-based narrative elements.
Usage
This property is typically used in game systems that require identification or retrieval of specific clans. It's particularly relevant in games with complex social structures, where clans play a significant role in gameplay or narrative.
Remarks
- The uniqueness of the
ID
property is crucial to ensure that each clan can be distinctly recognized and managed within the game's systems. - The
ID
is often used in conjunction with other clan properties to fully represent a clan's attributes and relationships within the game world.