Get Family Variable: Difference between revisions

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(Created page with "= Get Family Variable Node = == Overview == Enables retrieval of variables for a specified family. This allows you to access and use custom variables that have been defined for each family. Can be used in conjunction with the Return Family Node.")
 
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= Get Family Variable Node =
= 📊 Get [Clan] Variable Node =
The '''Get [Clan] Variable''' node allows you to retrieve and compare values stored at the clan level.


== Overview ==
Use this to drive conditional logic based on shared clan variables such as strength, reputation, wealth, or any custom values you’ve defined.
Enables retrieval of variables for a specified family. This allows you to access and use custom variables that have been defined for each family. Can be used in conjunction with the [[Return Family Node]].
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== 🧠 What it does ==
Retrieves a clan-level variable and evaluates it against a value through a logical condition.
 
=== Example ===
<code>If Conspirator's Clan Honor > 70 → Continue scheme</code>
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== ⚙️ Parameters ==
 
* '''Scope''': Conspirator / Target / [Clan]
* '''Variable''': Select the variable to check (e.g., Honor, Prestige)
* '''Comparison''':
** Equal
** Not Equal
** Greater Than
** Less Than
** Greater Than or Equal
** Less Than or Equal
* '''Comparison Value''': The reference number
 
== 🧩 Variable Setup ==
Define your variable under the <code>Variables</code> tab with <code>Clan</code> as its scope.
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== 🔗 Related Nodes ==
 
* <code>Set [Clan] Variable</code>
* <code>Get [Family] Variable</code>
* <code>Get [Actor] Variable</code>
 
----Use this node when you want to '''control branching logic based on clan-wide stats or traits'''.

Latest revision as of 13:12, 29 May 2025

📊 Get [Clan] Variable Node

The Get [Clan] Variable node allows you to retrieve and compare values stored at the clan level.

Use this to drive conditional logic based on shared clan variables such as strength, reputation, wealth, or any custom values you’ve defined.


🧠 What it does

Retrieves a clan-level variable and evaluates it against a value through a logical condition.

Example

If Conspirator's Clan Honor > 70 → Continue scheme

⚙️ Parameters

  • Scope: Conspirator / Target / [Clan]
  • Variable: Select the variable to check (e.g., Honor, Prestige)
  • Comparison:
    • Equal
    • Not Equal
    • Greater Than
    • Less Than
    • Greater Than or Equal
    • Less Than or Equal
  • Comparison Value: The reference number

🧩 Variable Setup

Define your variable under the Variables tab with Clan as its scope.


🔗 Related Nodes

  • Set [Clan] Variable
  • Get [Family] Variable
  • Get [Actor] Variable

Use this node when you want to control branching logic based on clan-wide stats or traits.