Get Family Variable: Difference between revisions
Tayfunwiki (talk | contribs) (Created page with "= Get Family Variable Node = == Overview == Enables retrieval of variables for a specified family. This allows you to access and use custom variables that have been defined for each family. Can be used in conjunction with the Return Family Node.") |
Tayfunwiki (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
= Get | = 📊 Get [Clan] Variable Node = | ||
The '''Get [Clan] Variable''' node allows you to retrieve and compare values stored at the clan level. | |||
== | Use this to drive conditional logic based on shared clan variables such as strength, reputation, wealth, or any custom values you’ve defined. | ||
---- | |||
== 🧠 What it does == | |||
Retrieves a clan-level variable and evaluates it against a value through a logical condition. | |||
=== Example === | |||
<code>If Conspirator's Clan Honor > 70 → Continue scheme</code> | |||
---- | |||
== ⚙️ Parameters == | |||
* '''Scope''': Conspirator / Target / [Clan] | |||
* '''Variable''': Select the variable to check (e.g., Honor, Prestige) | |||
* '''Comparison''': | |||
** Equal | |||
** Not Equal | |||
** Greater Than | |||
** Less Than | |||
** Greater Than or Equal | |||
** Less Than or Equal | |||
* '''Comparison Value''': The reference number | |||
== 🧩 Variable Setup == | |||
Define your variable under the <code>Variables</code> tab with <code>Clan</code> as its scope. | |||
---- | |||
== 🔗 Related Nodes == | |||
* <code>Set [Clan] Variable</code> | |||
* <code>Get [Family] Variable</code> | |||
* <code>Get [Actor] Variable</code> | |||
----Use this node when you want to '''control branching logic based on clan-wide stats or traits'''. |
Latest revision as of 13:12, 29 May 2025
📊 Get [Clan] Variable Node
The Get [Clan] Variable node allows you to retrieve and compare values stored at the clan level.
Use this to drive conditional logic based on shared clan variables such as strength, reputation, wealth, or any custom values you’ve defined.
🧠 What it does
Retrieves a clan-level variable and evaluates it against a value through a logical condition.
Example
If Conspirator's Clan Honor > 70 → Continue scheme
⚙️ Parameters
- Scope: Conspirator / Target / [Clan]
- Variable: Select the variable to check (e.g., Honor, Prestige)
- Comparison:
- Equal
- Not Equal
- Greater Than
- Less Than
- Greater Than or Equal
- Less Than or Equal
- Comparison Value: The reference number
🧩 Variable Setup
Define your variable under the Variables
tab with Clan
as its scope.
🔗 Related Nodes
Set [Clan] Variable
Get [Family] Variable
Get [Actor] Variable
Use this node when you want to control branching logic based on clan-wide stats or traits.