HasSpouse: Difference between revisions

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(Created page with "== <code>HasSpouse</code> Property in Actor Class == === Overview === The <code>HasSpouse</code> property in the <code>Actor</code> class is used to determine whether the actor currently has a spouse. This boolean property plays a crucial role in games where marital status impacts gameplay, narrative, or character interactions. === Syntax === <syntaxhighlight lang="c#"> public bool HasSpouse => Spouses(false).Any(); </syntaxhighlight> === Description === * Property T...")
 
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=== Overview ===
=== Overview ===
The <code>HasSpouse</code> property in the <code>Actor</code> class is used to determine whether the actor currently has a spouse. This boolean property plays a crucial role in games where marital status impacts gameplay, narrative, or character interactions.
The <code>HasSpouse</code> property in the <code>Actor</code> class is a boolean value indicating whether the actor currently has a living spouse. This property is crucial in games where marital status affects gameplay, character interactions, or narrative development.


=== Syntax ===
=== Syntax ===
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=== Description ===
=== Description ===


* Property Type: <code>bool</code>. The <code>HasSpouse</code> property is a boolean value indicating the marital status of the actor.
* Property Type: <code>bool</code>. The <code>HasSpouse</code> property signifies if the actor is married.
* Property Logic: The property utilizes the <code>Spouses</code> method with the parameter <code>false</code> to retrieve only living spouses and then checks if any exist using the <code>.Any()</code> LINQ method.
* Property Logic: This property checks for the existence of living spouses by calling the <code>Spouses</code> method with the <code>inclusivePassive</code> parameter set to <code>false</code>. This setting ensures that only living spouses are considered, and then the <code>.Any()</code> method is used to verify if the returned collection is not empty.
* Purpose: The <code>HasSpouse</code> property is essential for identifying whether an actor is married. This information can be significant for gameplay mechanics, narrative development, social interactions, and legal or inheritance issues within the game's context.
* Purpose: The <code>HasSpouse</code> property is vital for determining the actor's marital status, specifically with regard to living spouses, impacting aspects of gameplay such as legal rights, inheritance, social dynamics, or narrative progression.


=== Usage ===
=== Usage ===
This property is used to check an actor's marital status, which can be a key factor in certain gameplay decisions, character development, and narrative branches.
This property is used to ascertain if an actor has a living spouse, influencing gameplay decisions, character development, and storylines, particularly in games where family or marital relationships play a significant role.


==== Example: ====
==== Example: ====
<syntaxhighlight lang="c#">
<syntaxhighlight lang="c#">
if (someActor.HasSpouse) {
if (someActor.HasSpouse) {
     // Execute logic specific to married actors
     // Execute logic specific to married actors with a living spouse
}
}
</syntaxhighlight>In this example, specific game logic is executed if <code>someActor</code> is currently married.
</syntaxhighlight>In this example, game logic is conditioned to apply if <code>someActor</code> has a living spouse.


=== Remarks ===
=== Remarks ===


* The use of <code>Spouses(false).Any()</code> provides an efficient way to determine marital status while considering only living spouses, which is often the relevant condition in many game scenarios.
* The use of <code>Spouses(false).Any()</code> provides an efficient and specific way to determine the actor's marital status regarding living spouses.
* This property is vital in games where marital status influences the storyline, character abilities, social standing, or interactions with other characters.
* The <code>HasSpouse</code> property is essential in games where marital status influences the storyline, character abilities, social standing, or interactions with other characters.
* The <code>HasSpouse</code> property enhances character depth and adds to the realism and complexity of social dynamics in the game world.
* This property enhances the game's depth by reflecting realistic scenarios and complex social relationships.

Latest revision as of 07:42, 22 December 2023

HasSpouse Property in Actor Class

Overview

The HasSpouse property in the Actor class is a boolean value indicating whether the actor currently has a living spouse. This property is crucial in games where marital status affects gameplay, character interactions, or narrative development.

Syntax

public bool HasSpouse => Spouses(false).Any();

Description

  • Property Type: bool. The HasSpouse property signifies if the actor is married.
  • Property Logic: This property checks for the existence of living spouses by calling the Spouses method with the inclusivePassive parameter set to false. This setting ensures that only living spouses are considered, and then the .Any() method is used to verify if the returned collection is not empty.
  • Purpose: The HasSpouse property is vital for determining the actor's marital status, specifically with regard to living spouses, impacting aspects of gameplay such as legal rights, inheritance, social dynamics, or narrative progression.

Usage

This property is used to ascertain if an actor has a living spouse, influencing gameplay decisions, character development, and storylines, particularly in games where family or marital relationships play a significant role.

Example:

if (someActor.HasSpouse) {
    // Execute logic specific to married actors with a living spouse
}

In this example, game logic is conditioned to apply if someActor has a living spouse.

Remarks

  • The use of Spouses(false).Any() provides an efficient and specific way to determine the actor's marital status regarding living spouses.
  • The HasSpouse property is essential in games where marital status influences the storyline, character abilities, social standing, or interactions with other characters.
  • This property enhances the game's depth by reflecting realistic scenarios and complex social relationships.