HasSpouse: Difference between revisions
Tayfunwiki (talk | contribs) (Created page with "== <code>HasSpouse</code> Property in Actor Class == === Overview === The <code>HasSpouse</code> property in the <code>Actor</code> class is used to determine whether the actor currently has a spouse. This boolean property plays a crucial role in games where marital status impacts gameplay, narrative, or character interactions. === Syntax === <syntaxhighlight lang="c#"> public bool HasSpouse => Spouses(false).Any(); </syntaxhighlight> === Description === * Property T...") |
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=== Overview === | === Overview === | ||
The <code>HasSpouse</code> property in the <code>Actor</code> class is | The <code>HasSpouse</code> property in the <code>Actor</code> class is a boolean value indicating whether the actor currently has a living spouse. This property is crucial in games where marital status affects gameplay, character interactions, or narrative development. | ||
=== Syntax === | === Syntax === | ||
Line 11: | Line 11: | ||
=== Description === | === Description === | ||
* Property Type: <code>bool</code>. The <code>HasSpouse</code> property | * Property Type: <code>bool</code>. The <code>HasSpouse</code> property signifies if the actor is married. | ||
* Property Logic: | * Property Logic: This property checks for the existence of living spouses by calling the <code>Spouses</code> method with the <code>inclusivePassive</code> parameter set to <code>false</code>. This setting ensures that only living spouses are considered, and then the <code>.Any()</code> method is used to verify if the returned collection is not empty. | ||
* Purpose: The <code>HasSpouse</code> property is | * Purpose: The <code>HasSpouse</code> property is vital for determining the actor's marital status, specifically with regard to living spouses, impacting aspects of gameplay such as legal rights, inheritance, social dynamics, or narrative progression. | ||
=== Usage === | === Usage === | ||
This property is used to | This property is used to ascertain if an actor has a living spouse, influencing gameplay decisions, character development, and storylines, particularly in games where family or marital relationships play a significant role. | ||
==== Example: ==== | ==== Example: ==== | ||
<syntaxhighlight lang="c#"> | <syntaxhighlight lang="c#"> | ||
if (someActor.HasSpouse) { | if (someActor.HasSpouse) { | ||
// Execute logic specific to married actors | // Execute logic specific to married actors with a living spouse | ||
} | } | ||
</syntaxhighlight>In this example, | </syntaxhighlight>In this example, game logic is conditioned to apply if <code>someActor</code> has a living spouse. | ||
=== Remarks === | === Remarks === | ||
* The use of <code>Spouses(false).Any()</code> provides an efficient way to determine marital status | * The use of <code>Spouses(false).Any()</code> provides an efficient and specific way to determine the actor's marital status regarding living spouses. | ||
* | * The <code>HasSpouse</code> property is essential in games where marital status influences the storyline, character abilities, social standing, or interactions with other characters. | ||
* | * This property enhances the game's depth by reflecting realistic scenarios and complex social relationships. |
Latest revision as of 07:42, 22 December 2023
HasSpouse
Property in Actor Class
Overview
The HasSpouse
property in the Actor
class is a boolean value indicating whether the actor currently has a living spouse. This property is crucial in games where marital status affects gameplay, character interactions, or narrative development.
Syntax
public bool HasSpouse => Spouses(false).Any();
Description
- Property Type:
bool
. TheHasSpouse
property signifies if the actor is married. - Property Logic: This property checks for the existence of living spouses by calling the
Spouses
method with theinclusivePassive
parameter set tofalse
. This setting ensures that only living spouses are considered, and then the.Any()
method is used to verify if the returned collection is not empty. - Purpose: The
HasSpouse
property is vital for determining the actor's marital status, specifically with regard to living spouses, impacting aspects of gameplay such as legal rights, inheritance, social dynamics, or narrative progression.
Usage
This property is used to ascertain if an actor has a living spouse, influencing gameplay decisions, character development, and storylines, particularly in games where family or marital relationships play a significant role.
Example:
if (someActor.HasSpouse) {
// Execute logic specific to married actors with a living spouse
}
In this example, game logic is conditioned to apply if someActor
has a living spouse.
Remarks
- The use of
Spouses(false).Any()
provides an efficient and specific way to determine the actor's marital status regarding living spouses. - The
HasSpouse
property is essential in games where marital status influences the storyline, character abilities, social standing, or interactions with other characters. - This property enhances the game's depth by reflecting realistic scenarios and complex social relationships.